This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Interpreter Class

Header: #include <UnigineInterpreter.h>

Unigine interpreter.

To group the elements (definitions, libraries, variables, functions, classes) together you need to create a group via addGroup(). Then, this group can be assigned as an argument to the element via the following methods:

If the same group is added to several elements, all of them can be removed from interpreter at once via removeGroup().

Interpreter Class

Members


static void * get ( ) #

Returns the current interpreter pointer.

Return value

Interpreter pointer.

static ExternClassBase * getExternClass ( const char * name ) #

Returns an external user class from UnigineScript.

Arguments

  • const char * name - Name of the class.

Return value

Pointer to the external class.

static ExternFunctionBase * getExternFunction ( const char * name ) #

Returns an external user function from UnigineScript.

Arguments

  • const char * name - Name of the function.

Return value

Pointer to the external function.

static ExternVariableBase * getExternVariable ( const char * name ) #

Returns an external user variable from UnigineScript.

Arguments

  • const char * name - Name of the variable.

Return value

Pointer to the external variable.

static int getStack ( ) #

Returns the current interpreter stack depth.

Return value

Interpreter stack depth.

static void addExternClass ( const char * name, ExternClassBase * extern_class, int group_id ) #

Adds an external user class to UnigineScript. To create an external function use MakeExternClass() command.

Arguments

  • const char * name - Name of the class.
  • ExternClassBase * extern_class - Pointer to the external class.
  • int group_id - ID of the group.

void addExternDefine ( const char * name, int group_id ) #

Adds a definition to UnigineScript. This function is similar to #define Foo.

Arguments

  • const char * name - Name of the definition.
  • int group_id - ID of the group.

void addExternFunction ( const char * name, ExternFunctionBase * extern_function, int group_id ) #

Adds an external user function to UnigineScript. To create an external function use addExternFunction() command.

Arguments

  • const char * name - Name of the function.
  • ExternFunctionBase * extern_function - Pointer to the external function.
  • int group_id - ID of the group.

void addExternLibrary ( const char * name, int group_id ) #

Adds an external library namespace to UnigineScript.
Notice
All external variables and functions with names like library.function() will be treated as library functions.

Arguments

  • const char * name - Name of the library.
  • int group_id - ID of the group.

void addExternVariable ( const char * name, ExternVariableBase * extern_variable, int group_id ) #

Adds an external user variable to UnigineScript.

Arguments

  • const char * name - Name of the variable.
  • ExternVariableBase * extern_variable - Pointer to the external variable.
  • int group_id - ID of the group.

int addGroup ( const char * group_name ) #

Adds a new group with the specified name. This group is assigned as an argument to the element via the following methods: If the same group is added to several elements (definitions, libraries, variables, functions, classes), all of them can be removed from interpreter at once via removeGroup().

Arguments

  • const char * group_name - Name of the group.

Return value

ID of the group.

void error ( const char * format ) #

Interpreter error function.

Arguments

  • const char * format - Format string. It is similar to the format string for printf() in C.

static Variable popStack ( ) #

Pops the variable from the current interpreter stack.

Return value

A variable.

static void removeExternClass ( const char * name ) #

Remove a user class from UnigineScript.

Arguments

  • const char * name - Name of the class.

static void removeExternDefine ( const char * name ) #

Removes an external definition with the specified name from UnigineScript. This function is similar to #undef Foo.

Arguments

  • const char * name - Name of the definition.

static void removeExternFunction ( const char * name ) #

Removes an external user function from UnigineScript.

Arguments

  • const char * name - Name of the function.

static void removeExternLibrary ( const char * name ) #

Removes an external library namespace from UnigineScript.

Arguments

  • const char * name - Name of the library.

static void removeExternVariable ( const char * name ) #

Removes an external user variable from UnigineScript.

Arguments

  • const char * name - Name of the variable.

void removeGroup ( const char * group_name ) #

Removes all the elements (definitions, libraries, variables, functions, classes) added via addExternDefine(), addExternLibrary(), addExternVariable(), addExternFunction() and addExternClass() methods that belong to the specified group.

Arguments

  • const char * group_name - Name of the group.
Last update: 2020-07-31
Build: ()