This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::WidgetDialogMessage Class

Header: #include <UnigineWidgets.h>
Inherits: WidgetDialog

This class creates a dialog window containing a message text string.

WidgetDialogMessage Class

Members


static WidgetDialogMessagePtr create ( const Ptr<Gui> & gui, const char * str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the dialog will belong.
  • const char * str - Dialog title. This is an optional parameter.

static WidgetDialogMessagePtr create ( const char * str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the Engine GUI.

Arguments

  • const char * str - Dialog title. This is an optional parameter.

void setMessageFont ( const char * name ) #

Sets a font that will be used to display the text message in the widget.

Arguments

  • const char * name - Font name.

void setMessageFontColor ( const Math::vec4 & color ) #

Sets a color of the font used to display the text message in the widget.

Arguments

  • const Math::vec4 & color - Font color.

void setMessageFontRich ( int rich ) #

Sets a value indicating if rich text formatting should be used for the text message in the widget.

Arguments

  • int rich - Positive number to use rich text formatting, 0 to use plain text formatting.

void setMessageFontSize ( int size ) #

Sets a size of the font used to display the text message in the widget.

Arguments

  • int size - Font size.

void setMessageHidden ( bool hidden ) #

Hides or shows the text message in the widget.

Arguments

  • bool hidden - 1 to hide the text message, 0 to show it.

bool isMessageHidden ( ) const#

Returns a value indicating if a text message in the widget is hidden or shown.

Return value

Returns 1 if the text message is hidden; otherwise, 0.

void setMessageText ( const char * text ) #

Sets a text message of the dialog.

Arguments

  • const char * text - message.

const char * getMessageText ( ) const#

Returns the text message of the dialog. The default is equal to the dialog title.

Return value

Text message.
Last update: 2020-07-31
Build: ()