This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Migration
Migrating to UNIGINE 2.0
C++ API Migration
Migrating from UNIGINE 2.0 to UNIGINE 2.1
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

GameEvent Class

The event call class.

The GameEvent class implementation can be found in the data/framework/game/event_system.h file.

GameEvent Class

Members


GameEvent (string name)

Constructor. Creates a new GameEvent class instance with a specified name.

Arguments

  • string name - Event name.

string getName ()

Returns an event name.

Return value

Event name.

int isEnabled ()

Returns a value indicating if an event is enabled or not.

Return value

1 if an event is enabled; otherwise 0.

void setEnabled (int mode)

Toggles an event enabled or disabled.

Arguments

  • int mode - 1 if an event is enabled; otherwise 0.

void subscribe (GameCallback callback)

Subscribes a callback to an event.

Arguments

  • GameCallback callback - Game callback.

void unsubscribe (variable instance, string function, int num_args = 0)

Unsubscribes a callback from an event.

Arguments

  • variable instance - User class instance, for which the callback function is called. If the callback function is static, then the return value is NULL.
  • string function - Name of the callback function.
  • int num_args - Number of function arguments.

void run ()

Runs the event calls for all of the subscribers.

void run (Entity ret[])

Runs the event calls for the specified entities.

Arguments

  • Entity ret[] - Array of entities.
Last update: 2017-07-03
Build: ()