This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Migration
Migrating to UNIGINE 2.0
C++ API Migration
Migrating from UNIGINE 2.0 to UNIGINE 2.1
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

WidgetDialogMessage Class

This class creates a dialog window containing a message text string.

WidgetDialogMessage Class

This class inherits from WidgetDialog

Members


WidgetDialogMessage (Gui gui, string title = 0)

Constructor. Creates a message dialog with given parameters.

Arguments

  • Gui gui - GUI, to which the dialog will belong.
  • string title - Dialog title. This is an optional parameter.

string getMessageText ()

Returns the message of the dialog. The default is equal to dialog title.

Return value

Text message.

int isMessageHidden ()

Returns a value indicating if a text message in the widget is hidden or shown.

Return value

1 if the text message is hidden; otherwise, 0.

void setMessageFontColor (vec4 color)

Sets a color of the font used to display the message.

Arguments

  • vec4 color - Font color.

void setMessageFontRich (int mode)

Sets a value indicating if rich text formatting should be used.

Arguments

  • int mode - Positive number to use rich text formatting, 0 to use plain text formatting.

void setMessageFontSize (int size)

Sets a size of the font used to display the message.

Arguments

  • int size - Font size.

void setMessageFont (string font)

Sets a font that will be used to display the message.

Arguments

  • string font - Font name.

void setMessageHidden (int hidden)

Hides or shows the text message in the widget.

Arguments

  • int hidden - 1 to hide the text message, 0 to show it.

void setMessageText (string message)

Sets a message of the dialog.

Arguments

  • string message - Text message.
Last update: 2017-07-03
Build: ()