Unigine::DecalProj Class
Header: | #include <UnigineDecals.h> |
Inherits: | Decal |
This class describes how to create and modify proj decals.
DecalProj Class
Members
static DecalProjPtr create(float radius, float fov, float aspect, const char * name)
Constructor. Creates a new projected decal with the given properties.Arguments
- float radius - The height of the projection pyramid along the Z axis, in units.
- float fov - The field of view of the decal's projector, in degrees.
- float aspect - The aspect ratio of the decal, in units.
- const char * name - A material of the decal.
Ptr<DecalProj> cast(const Ptr<Decal> & base)
Casts a DecalProj out of the Decal instance.Arguments
- const Ptr<Decal> & base - Pointer to Decal.
Return value
Pointer to DecalProj.Ptr<DecalProj> cast(const Ptr<Node> & node)
Casts a DecalProj out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to DecalProj.void setAspect(float aspect)
Sets the new aspect ratio of the decal, in units.Arguments
- float aspect - The aspect ratio of the decal, in units. If a negative value is provided, 0 will be used instead.
float getAspect()
Returns the current aspect ratio of the decal.Return value
The aspect ratio of the decal, in units.void setFov(float fov)
Sets a new field of view of the decal's projector.Arguments
- float fov - A field of view of the decal's projector, in degrees. The provided value will be clamped in the range [1;90].
float getFov()
Returns the current field of view of the decal's projector.Return value
The field of view of the decal's projector, in degrees.Math::mat4 getProjection()
Returns the projection matrix.Return value
The projection matrix of the decal.void setRadius(float radius)
Sets a new height of the projection pyramid along the Z axis, in units.Arguments
- float radius - A height of the projection pyramid along the Z axis, in units. If a too small value is provided, 1E-6 will be used instead.
float getRadius()
Returns the current height of the projection pyramid along the Z axis, in units.Return value
The height of the projection pyramid along the Z axis, in units.void setZNear(float znear)
Sets a distance to the near clipping plane of the decal.Arguments
- float znear - A new distance to the near clipping plane, in units. If a negative value is provided, 0 will be used instead.
float getZNear()
Returns the distance to the near clipping plane of the decal.Return value
The distance to the near clipping plane, in units.int type()
Last update: 03.07.2017
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