This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

CigiClient Plugin

Common Image Generator Interface (CIGI) protocol is a standard way for a host device to communicate with an image generator (IG). It is widely used in the simulation industry.

The Unigine implementation of CIGI supports its common functionality (versions 3.0, 3.1, 3.2, and 3.3).

The CigiClient plugin enables to use CIGI protocol in the Unigine engine. It listens the CIGI Host, which sends CIGI sentences.

Notice
A respond to the received sentences should be implemented in the script.

This plugin can work in both master and slave modes. The master IG can respond to the CIGI Host by creating a packet and sending it to the host. The slave IGs only listen sentences from the host.

In order to use CIGI, you need to activate the CigiClient plugin and take a look at data/samples/plugins/cigi_client_00 sample.

To run the plugin sample from the Unigine SDK Browser, press the CigiClient plugin button on the Plugin Samples tab.

Launching CigiClient

To use the plugin, specify the extern_plugin command line option on the application start-up:

Shell commands
main_x86d -extern_plugin "CigiClient"
Last update: 03.07.2017
Build: ()