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Unigine::NodeLayer Class

Header:#include <UnigineNodes.h>
Inherits:Node

A layer node is a zero-sized node that has no visual representation and enables to save all its child nodes into a separate .node file. Layer nodes should be used to split the world into several logical parts and save each of them in a .node file so that each layer and its child nodes can be edited without affecting the source .world file.

See Also

NodeLayer Class

Members


static NodeLayerPtr create(const char * name)

Constructor. Creates a node layer with specified file name to store it.

Arguments

  • const char * name - Name of the layer.

Ptr<NodeLayer> cast(const Ptr<Node> & node)

Casts a NodeLayer out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to NodeLayer.

void setNodeName(const char * name)

Updates the name of the node layer.

Arguments

  • const char * name - Path to a *.node file.

const char * getNodeName()

Gets the node name.

Return value

Path to the *.node file.

int type()

Returns the type of the node.

Return value

NodeLayer type identifier.
Last update: 03.07.2017
Build: ()