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Unigine::ShapeBox Class

Header:#include <UniginePhysics.h>
Inherits:Shape

This class is used to create collision shape in the form of a box.

ShapeBox Class

Members


static ShapeBoxPtr create()

Constructor. Creates a new cylinder with the zero dimensions.

static ShapeBoxPtr create(const Math::vec3 & size)

Constructor. Creates a new box with given dimensions.

Arguments

  • const Math::vec3 & size - Dimensions of the box in units.

static ShapeBoxPtr create(const Ptr<Body> & body, const Math::vec3 & size)

Constructor. Creates a new box with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the box will belong.
  • const Math::vec3 & size - Dimensions of the box in units.

Ptr<ShapeBox> cast(const Ptr<Shape> & shape)

Arguments

  • const Ptr<Shape> & shape

void setSize(const Math::vec3 & size)

Sets box dimensions.

Arguments

  • const Math::vec3 & size - Dimensions of the box in units.

Math::vec3 getSize()

Returns the current dimensions of the box.

Return value

Dimensions of the box in units.
Last update: 03.07.2017
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