This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

dynamic_05

This article describes the data/samples/objects/dynamic_05.cpp sample.

The dynamic_05 sample demonstrates how to copy geometry of a static mesh to a dynamic object.

Notice
The material which is used for the dynamic object is specified in the dynamic_05.mat file.

Since the dynamic object requires a custom shader for rendering, in this sample, the shader that is used for a mesh is applied to the dynamic object to avoid creating the new shader.

The left statue is the dynamic object copied from the static mesh (the right statue)

See Also

Last update: 03.07.2017
Build: ()