This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
Полезные советы
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

World Objects

A set of world objects:

  •   World Trigger is a cuboid shaped object, which fires callbacks when any node (collider or not) gets inside or outside of it.
  •   World Clutter is used to manage a great number of node references, baked as one object. Objects are scattered, scaled and oriented randomly, they cannot be managed manually.
  •   Switcher is a cuboid shaped object, switching off (or turning on) all of the nodes inside of it immediately. A world switcher should be a parent node for the nodes it controls.
  •   Occluder is an object used to cull objects that are not seen behind it.
  •   Transform is is a succession of transformations based on an arbitrary path.
  •   World Expression is a cuboid shaped object, inside of which arbitrary expressions are executed. These expressions can be executed for world expression children nodes as well.
  •   World Spline Graph is used to place various nodes at points and along the segments (linear or curved) of a spline graph. It can be utilized to create roads, pipelines, etc.
Last update: 31.07.2020
Build: ()