Occlusion Culling
This section contains settings related to occlusion culling.
Occlusion Culling Settings
Occlusion Query | Enable an additional hardware occlusion query test for all objects with the Culled by occlusion query flag set before sending data to the GPU. |
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Frames | Number of frames required for the occlusion query update. |
Occluders#
Occluders | Enable or disable rendering of occluders. |
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Resolution | Resolution of the texture, to which occluders are rendered. The maximum resolution is 1024x1024. |
Shadows Culling | Enables occlusion culling for shadows. The option should be enabled, if you need to disable shadows rendering for the occluded objects.
This option disables shadows from the world light only. |
Shadows Culling Resolution | Resolution of the texture, to which occluders for shadows are rendered. The maximum resolution is 1024x1024. |
Last update:
31.07.2020
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