Jump to content

Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1218 topics in this forum

  1. Getting accurate tangent space normal calculations

    • 8 replies
    • 1.8k views
    • 13 replies
    • 1.8k views
    • 5 replies
    • 1.8k views
  2. D3D9 : Out of texture memory

    • 7 replies
    • 1.8k views
    • 3 replies
    • 1.8k views
  3. Section Plane/Box

    • 5 replies
    • 1.8k views
  4. Variance Shadow Maps....

    • 5 replies
    • 1.8k views
  5. [SOLVED] Underwater effect

    • 8 replies
    • 1.8k views
  6. [SOLVED] particle system (explosion) problem

    • 4 replies
    • 1.8k views
  7. [SOLVED] Problem with normal map.

    • 5 replies
    • 1.8k views
  8. Rotorwash on water

    • 4 replies
    • 1.8k views
  9. Photorealistic characters

    • 9 replies
    • 1.8k views
    • 4 replies
    • 1.7k views
    • 8 replies
    • 1.7k views
  10. Wireframe material ?

    • 6 replies
    • 1.7k views
  11. Adding Noise

    • 2 replies
    • 1.7k views
    • 17 replies
    • 1.7k views
    • 8 replies
    • 1.7k views
  12. [SOLVED] Problem with clipping plane

    • 10 replies
    • 1.7k views
  13. Fullscreen 2 no decoration doesnt work

    • 11 replies
    • 1.7k views
  14. vegetation

    • 10 replies
    • 1.7k views
  15. [SOLVED] Precision import problem

    • 12 replies
    • 1.7k views
  16. Forcing objects to be rendered last

    • 9 replies
    • 1.7k views
  17. creating material/shaders

    • 6 replies
    • 1.7k views
  18. Transparency in terrain

    • 11 replies
    • 1.7k views
×
×
  • Create New...