Hello,
I'm working on a c++ plugin which should perform an image composition task at the end of the frame.
I need access to the Depth Buffer, but Renderer::getTextureOpacityDepth() and Renderer::getTextureCurrentDepth() always return a NULL pointer (under DirectX11).
I have tried that already in different places (render() of the world logic , swap() and gui() methods of the Plugin interface) but I'm always getting NULL.
Am I using the Renderer in an inappropriate way?
(From what I can tell from the Visual Studio graphics analyzer, both textures (Current Depth and Opacity Depth) are existing and filled correctly)
Many thanks and cheers
Helmut