ashwin.sudhir Posted September 21, 2012 Share Posted September 21, 2012 16:57:28 Direct3D9 error: invalid call 16:57:28 D3D9Texture::create2D(): can't create RGBA8 0x0 2D texture 16:57:28 RenderManager::createTexture2D(): can't create texture 16:57:45 Shutdown16:57:28 Direct3D9 error: invalid call We get this error on some users' machines but there is no reliable repro. Any idea why Unigine is attempting to create a 0x0 texture and why it would crash only on some machines? The specs of a user who gets this error are - 6:55:01 Renderer: NVIDIA NV60 1023Mb 16:55:01 Direct3D9 desc: NVIDIA GeForce GTX 550 Ti 16:55:01 Direct3D9 driver: nvd3dum.dll Link to comment
ulf.schroeter Posted September 22, 2012 Share Posted September 22, 2012 Have all machines latest graphics drivers installed ? Do they use same UNIGINE runtime version ? ...... ? most of the time these kinds of errors are not related to engine bugs. Link to comment
manguste Posted September 26, 2012 Share Posted September 26, 2012 Frustum fixed a Direct3D9 issue on texture creation, so it's possible this bug is gone. Link to comment
ashwin.sudhir Posted September 28, 2012 Author Share Posted September 28, 2012 Thank you manguste, we did try ulf's advice on a machine that would crash occasionally with this error and that seems to have worked (updating drivers). We are still waiting for our user's word on whether this worked. Link to comment
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