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World Design

Landscapes, Terrain Creation tools and virtual world performance optimizations


472 topics in this forum

  1. Landscape runtime modification

    • 5 replies
    • 2.1k views
  2. Decal Deferred Mesh

    • 7 replies
    • 2k views
  3. Normal Map for Terrain

    • 4 replies
    • 2k views
  4. [SOLVED] Scattering on mesh

    • 11 replies
    • 2k views
  5. Performance hiccup

    • 14 replies
    • 2k views
  6. Heightmap refine

    • 5 replies
    • 2k views
    • 8 replies
    • 1.9k views
  7. Level streaming for smooth transition

    • 6 replies
    • 1.9k views
    • 2 replies
    • 1.9k views
  8. Procedural Mesh Generation?

    • 1 reply
    • 1.9k views
    • 12 replies
    • 1.9k views
  9. Generate Decals utility

    • 2 replies
    • 1.9k views
  10. world spline graph

    • 3 replies
    • 1.9k views
  11. [SOLVED]Запись деталей масок в lmap.

    • 12 replies
    • 1.9k views
  12. Open Flight

    • 9 replies
    • 1.9k views
    • 12 replies
    • 1.8k views
  13. Understanding Landscape Tool projection

    • 9 replies
    • 1.8k views
  14. sandworm masks generation problem

    • 16 replies
    • 1.8k views
  15. Landscape resolution

    • 4 replies
    • 1.8k views
  16. Understanding the detail Materials for the Terrain

    • 6 replies
    • 1.8k views
    • 13 replies
    • 1.8k views
    • 7 replies
    • 1.8k views
  17. 3D texture as Terrain Mask

    • 8 replies
    • 1.8k views
  18. Grome, Leveller and Avenza ...

    • 7 replies
    • 1.8k views
  19. Shadows looks too blueish

    • 9 replies
    • 1.8k views
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