hironao.kato Posted April 20, 2020 Share Posted April 20, 2020 (edited) Hi there, I'm a new to here. Our team have been developing procedural mesh generation of planet system which is successful in UE4's C++ so far. This is really like StarCitizen's planet fyi. So I'm thinking to use of UNIGINE2 for our project. My questions are: Is there way to generate procedural meshes in UNIGINE2 with C++ ? like Procedural Mesh Component (much better in Runtime Mesh Component) in UE4. Is UNIGINE2's sky atmosphere can be fit to planet? like UE4's sky atmosphere? I read docs and UNIGINE2 has double precision coordinates which is SUPER, so I'm searching around how we can integrate our project in UNIGINE2. Plan for now is that we use global terrain but how to create procedurally created landscape. Btw, congratulations for UNIGINE2 Community Release! Edited April 20, 2020 by hironao.kato Link to comment
silent Posted April 20, 2020 Share Posted April 20, 2020 Quote Is there way to generate procedural meshes in UNIGINE2 with C++ ? You can use ObjectMeshDynamic for that task: https://developer.unigine.com/en/docs/2.11/api/library/objects/class.objectmeshdynamic?rlang=cpp Quote Is UNIGINE2's sky atmosphere can be fit to planet? like UE4's sky atmosphere? Out of the box - no, it suitable only for flat terrains. I guess you can integrate Bruneton Quote I read docs and UNIGINE2 has double precision coordinates which is SUPER, so I'm searching around how we can integrate our project in UNIGINE2. Double precision of coordinates is not available in free Community edition. You can get it starting from Engineering: https://unigine.com/get-unigine/ (Scroll down to Detailed Features Comparison). The same goes for the ObjecTerrainGlobal (it's not available in free edition). Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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