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Procedural Mesh Generation?


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Hi there, I'm a new to here. 

Our team have been developing procedural mesh generation of planet system which is successful in UE4's C++ so far. 

This is really like StarCitizen's planet fyi. So I'm thinking to use of UNIGINE2 for our project.

My questions are: 

Is there way to generate procedural meshes in UNIGINE2 with C++ ? like Procedural Mesh Component (much better in Runtime Mesh Component) in UE4.

Is UNIGINE2's sky atmosphere can be fit to planet? like UE4's sky atmosphere?

I read docs and UNIGINE2 has double precision coordinates which is SUPER, so I'm searching around how we can integrate our project in UNIGINE2.

Plan for now is that we use global terrain but how to create procedurally created landscape. 

Btw, congratulations for UNIGINE2 Community Release! 

Edited by hironao.kato
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Is there way to generate procedural meshes in UNIGINE2 with C++ ?

You can use ObjectMeshDynamic for that task: https://developer.unigine.com/en/docs/2.11/api/library/objects/class.objectmeshdynamic?rlang=cpp

 

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Is UNIGINE2's sky atmosphere can be fit to planet? like UE4's sky atmosphere?

Out of the box - no, it suitable only for flat terrains. I guess you can integrate Bruneton

 

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I read docs and UNIGINE2 has double precision coordinates which is SUPER, so I'm searching around how we can integrate our project in UNIGINE2.

Double precision of coordinates is not available in free Community edition. You can get it starting from Engineering: https://unigine.com/get-unigine/ (Scroll down to Detailed Features Comparison). The same goes for the ObjecTerrainGlobal (it's not available in free edition).

Thanks!

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