Unigine.SplineGraph Class
This class is used to manage vertices and segments of spline graphs. UNIGINE's 3D spline system has a wide range of applications, particularly procedural content generation (rivers, roads, pipelines etc.).
A spline graph is determined by a set of points p0, p1, ... pn and a set of segments (cubic Bezier splines), that connect some or all of these points.
Each segment is determined by the indices of the starting (pSTART) and ending (pEND) points and tangent vector coordinates at these points, which determine the form of the segment (t START and t END respectively).
Coordinates of the "up" vector are additionally stored for each point of the segment. You can specify this vector to define orientation of geometry or objects, that can be stretched or tiled along the segments of the spline graph. By default this vector is parallel to the Z axis. The "up" vector does not affect the form of the spline segment.
It is possible to obtain an interpolated value for any point belonging to a segment, this can be used for various purposes (e.g. to change road profile). Interpolated "up" vector can be calculated as follows (pseudocode):
vec3 lerpUpVector(vec3 start_up, vec3 end_up, float t) const
{
float angle = acos(dot(start_up, end_up)) * RAD2DEG;
vec3 rotation_axis = cross(start_up, end_up);
return rotateAxisAngle(rotation_axis, angle * t) * start_up;
}
See Also
The C++ API sample <UnigineSDK>/data/samples/worlds/spline_graph_00 . It illustrates:
- Creation of a SplineGraph from scratch.
- Movement of a node along the segments of the SplineGraph.
- The WorldSplineGraph class article to learn how to generate geometry along a spline graph.
- The Spline File Format article to learn how the spline graph data is stored.
SplineGraph Class
Members
static SplineGraph()
Default constructor. Creates an empty spline graph.static SplineGraph(string name)
Constructor. Creates an empty spline graph with a given name.Arguments
- string name - Spline graph name.
static SplineGraph(SplineGraph graph)
Constructor. Creates a spline graph by copying a given source spline graph.Arguments
- SplineGraph graph - Source spline graph.
float getLength(int index)
Retuns the length of the segment with a given index.Arguments
- int index - Segment index.
Return value
Segment length.int getNumPoints()
Returns the total number of points in the spline graph.Return value
Number of points.int getNumSegments()
Returns the total number of segments in the spline graph.Return value
Number of segments.void setPoint(int index, vec3 point)
Sets new coordinates for the point with a given index.Arguments
- int index - Point index.
- vec3 point - New point coordinates.
vec3 getPoint(int index)
Returns the coordinates of the point with a given index.Arguments
- int index - Point index.
Return value
Point coordinates.vec3 getSegmentEndPoint(int index)
Returns the coordinates of the end point for the segment with a given index.Arguments
- int index - Segment index.
Return value
Segment end point coordinates.int getSegmentEndPointIndex(int index)
Returns the index of the end point for the segment with a given index.Arguments
- int index - Segment index.
Return value
Segment end point index.void setSegmentEndTangent(int index, vec3 tangent)
Sets the tangent coordinates for the end point of the segment with a given index.Arguments
- int index - Segment index.
- vec3 tangent - End point tangent coordinates.
vec3 getSegmentEndTangent(int index)
Returns the tangent coordinates for the end point of the segment with a given index.Arguments
- int index - Segment index.
Return value
End point tangent coordinates.void setSegmentEndUpVector(int index, vec3 up)
Sets the "up" vector coordinates for the end point of the segment with a given index.Arguments
- int index - Segment index.
- vec3 up - End point "up" vector coordinates.
vec3 getSegmentEndUpVector(int index)
Returns the "up" vector coordinates for the end point of the segment with a given index.Arguments
- int index - Segment index.
Return value
End point "up" vector coordinates.vec3 getSegmentStartPoint(int index)
Returns the coordinates of the start point for the segment with a given index.Arguments
- int index - Segment index.
Return value
Segment start point coordinates.int getSegmentStartPointIndex(int index)
Returns the index of the end point for the segment with a given index.Arguments
- int index - Segment index.
Return value
Segment start point index.void setSegmentStartTangent(int index, vec3 tangent)
Sets the tangent coordinates for the start point of the segment with a given index.Arguments
- int index - Segment index.
- vec3 tangent - Start point tangent coordinates.
vec3 getSegmentStartTangent(int index)
Returns the tangent coordinates for the start point of the segment with a given index.Arguments
- int index - Segment index.
Return value
Start point tangent coordinates.void setSegmentStartUpVector(int index, vec3 up)
Sets the "up" vector coordinates for the start point of the segment with a given index.Arguments
- int index - Segment index.
- vec3 up - Start point "up" vector coordinates.
vec3 getSegmentStartUpVector(int index)
Returns the "up" vector coordinates for the start point of the segment with a given index.Arguments
- int index - Segment index.
Return value
Start point "up" vector coordinates.int addPoint(vec3 point)
Adds a point with specified coordinates to the spline graph.Arguments
- vec3 point - Point coordinates.
Return value
Current number of points in the spline graph.int addSegment(int start_index, vec3 start_tangent, vec3 start_up, int end_index, vec3 end_tangent, vec3 end_up)
Adds a segment to the spline graph.Arguments
- int start_index - Start point index.
- vec3 start_tangent - Start point tangent coordinates.
- vec3 start_up - Start point "up" vector coordinates.
- int end_index - End point index.
- vec3 end_tangent - End point tangent coordinates.
- vec3 end_up - End point "up" vector coordinates.
Return value
Number of segments in the spline graph if a segment was addes successfully; otherwise, -1vec3 calcSegmentPoint(int index, float t)
Returns the coordinates of the point on the given segment.Arguments
- int index - Segment index.
- float t - Position of the point on the segment, in increments of the segment's length normalized to 1.
Return value
Coordinates of the point on the given segment.vec3 calcSegmentTangent(int index, float t)
Returns the tangent coordinates for the point on the given segment.Arguments
- int index - Segment index.
- float t - Position of the point on the segment, in increments of the segment's length normalized to 1.
Return value
Tangent coordinates for the point on the given segment.vec3 calcSegmentUpVector(int index, float t)
Returns the "up" vector coordinates for the point on the given segment.Arguments
- int index - Segment index.
- float t - Position of the point on the segment, in increments of the segment's length normalized to 1.
Return value
"Up" vector coordinates for the point on the given segment.void clear()
Clears the spline graph.int load(string name)
Loads the spline graph from the specified XML-file.Arguments
- string name - Name of the XML-file to load the spline graph from.
Return value
1 if the spline graph was successfully loaded; otherwise, 0.void removePoint(int index)
Removes a point with a given index from the spline graph.Arguments
- int index - Point index.
void removeSegment(int index)
Removes the segment with a given index.Arguments
- int index - Segment index.
int save(string name)
Saves the spline graph to the specified XML-file.Arguments
- string name - Name of the XML-file to save the spline graph to.