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Unigine::ObstacleCapsule Class

Header: #include <UniginePathFinding.h>
Inherits: Obstacle

This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.

ObstacleCapsule Class

Members


static ObstacleCapsulePtr create ( float radius, float height )

Constructor. Creates a new capsule-shaped obstacle of a specified size.

Arguments

  • float radius - Radius of the capsule.
  • float height - Height of the capsule.

Ptr<ObstacleCapsule> cast( const Ptr<Node> & node )

Casts an ObstacleCapsule out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObstacleCapsule.

Ptr<ObstacleCapsule> cast( const Ptr<Obstacle> & base )

Casts an ObstacleCapsule out of the Obstacle instance.

Arguments

  • const Ptr<Obstacle> & base - Pointer to Obstacle.

Return value

Pointer to ObstacleCapsule.

void setHeight( float height )

Sets the height of the obstacle capsule.

Arguments

  • float height - Height of the capsule. If a negative value is provided, 0 will be used instead.

float getHeight( )

Returns the current height of the obstacle capsule.

Return value

Height of the capsule.

void setRadius( float radius )

Sets the radius height of the obstacle capsule.

Arguments

  • float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.

float getRadius( )

Returns the current radius of the obstacle capsule.

Return value

Radius of the capsule.

int type( )

Returns the type of the node.

Return value

Obstacle type identifier.
Last update: 2020-01-14
Build: ()