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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

grass_01

This article describes the data/samples/objects/grass_01.cpp sample.

The grass_01 sample demonstrates how to place the grass according to a mesh mask, namely:

  • Add the grass to the editor
  • Set a transformation matrix and assign a material to make the grass visible in the scene
  • Specify the required options: maximum visible and fade distances, width and height, step for cells used to render grass, density factor, etc.
  • Set the mesh-based mask to specify the areas where the grass should grow

Grass placed according to the mesh mask

Notice
In this sample, the samples/objects/meshes/grass_01.mesh planar mesh is used as the mask.

See Also#

  • Article on Grass to learn more about this object
  • Functions of the ObjectGrass class
Last update: 2019-04-30
Build: ()