Unigine::WidgetSpriteShader Class
Header: | #include <UnigineWidgets.h> |
Inherits: | WidgetSprite |
This class creates a sprite to display a image with a custom post-process material applied.
See Also#
- UnigineScript API sample <UnigineSDK>/data/samples/widgets/sprite_01
WidgetSpriteShader Class
Members
static WidgetSpriteShaderPtr create ( const Ptr<Gui> & gui, const char * name = 0 )
Constructor. Creates a new sprite with post-process material.Arguments
- const Ptr<Gui> & gui - GUI, to which the sprite will belong.
- const char * name - Post-process material name. This is an optional parameter.
Ptr<WidgetSpriteShader> cast( const Ptr<Widget> & widget )
Casts a WidgetSpriteShader out of the Widget instance.Arguments
- const Ptr<Widget> & widget - Pointer to Widget.
Return value
Pointer to WidgetSpriteShader.void setMaterial( const Ptr<Material> & material )
Sets a post-process material for the widget.Arguments
- const Ptr<Material> & material - Post-process material.
Ptr<Material> getMaterial( )
Returns the current post-process material used for the widget.Return value
Post-process material.Last update:
2020-01-14
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