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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1221 topics in this forum

    • 7 replies
    • 1.6k views
  1. [SOLVED] mesh particles rendering

    • 11 replies
    • 1.6k views
  2. jet engine in vfx sample

    • 4 replies
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  3. [SOLVED] Reflection2D_base with specular

    • 11 replies
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  4. when take A huge screen shot.

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  5. Fisheye equation

    • 3 replies
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  6. Video as a diffuse map

    • 11 replies
    • 1.6k views
  7. [SOLVED] error occluder

    • 10 replies
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    • 7 replies
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  8. [SOLVED] particle system

    • 8 replies
    • 1.6k views
  9. [SOLVED] terrain texture displacement

    • 6 replies
    • 1.6k views
  10. One Texture for Multiple Shaders

    • 8 replies
    • 1.6k views
  11. Switch from DirectX to OpenGL

    • 3 replies
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    • 1 reply
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  12. Gloss map

    • 7 replies
    • 1.6k views
  13. [SOLVED] Deferred Decal Mesh issues

    • 4 replies
    • 1.6k views
  14. [SOLVED] Color Correct with LUT

    • 3 replies
    • 1.6k views
  15. .cache_textures out of control

    • 9 replies
    • 1.6k views
  16. [SOLVED] How use a plane to cut a mesh?

    • 6 replies
    • 1.6k views
  17. Jitters when in motion

    • 8 replies
    • 1.6k views
  18. Missing normal map Information with grabber

    • 7 replies
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  19. Depth testing in post shader precision

    • 9 replies
    • 1.6k views
  20. Default Texture Orientation

    • 6 replies
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  21. [SOLVED] Loading time of terrain tiles

    • 13 replies
    • 1.5k views
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