newrace Posted August 25, 2010 Share Posted August 25, 2010 Hi. I'm making some particle resources with Unigine's particle system, which move along the world space only regardless of the movement of emitter. And I wonder there is any option that can make them be dependent on the local space of emitter. Link to comment
frustum Posted August 25, 2010 Share Posted August 25, 2010 Hi. I'm making some particle resources with Unigine's particle system, which move along the world space only regardless of the movement of emitter. And I wonder there is any option that can make them be dependent on the local space of emitter. There is ObjectParticles::setPreserveWorldTransform() function which transforms all particles at once. Link to comment
newrace Posted August 25, 2010 Author Share Posted August 25, 2010 There is ObjectParticles::setPreserveWorldTransform() function which transforms all particles at once. It doesn't work. Please see the attached picture that shows what I ment. Link to comment
alex.dovgodko Posted August 25, 2010 Share Posted August 25, 2010 We happened into the same trouble. In our game we made some special abilities effects using particle systems. In some cases it would be very good to have the whole particles sequence to play in local coordinates space (regardless of the casting the ability character moves). Link to comment
frustum Posted August 26, 2010 Share Posted August 26, 2010 Two additional particles system options will be available: EmitterBased() - means that all particles will follow for the emitter transformation (setPreserveWorldTransform() will be removed). EmitterContinuous() - means that emitter transformation is continuous and additional transitional emitting positions will be generated automatically. Link to comment
alex.dovgodko Posted August 26, 2010 Share Posted August 26, 2010 Two additional particles system options will be available: Thanks a lot! Will this functionality be available in editor or through API only? Link to comment
frustum Posted August 26, 2010 Share Posted August 26, 2010 Thanks a lot! Will this functionality be available in editor or through API only? Editor and script API. 1 Link to comment
newrace Posted August 26, 2010 Author Share Posted August 26, 2010 Thank you. I'm waiting. could you tell us when the functionality will be available in terms of date? Link to comment
binstream Posted September 7, 2010 Share Posted September 7, 2010 Use 2010-09-07 version of the SDK: https://developer.unigine.com/forum/topic/59-unigine-sdk-2010-09-07/ Link to comment
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