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Bug Reports


1214 topics in this forum

  1. render_skip_postprocessing

    • 4 replies
    • 875 views
  2. Missing Filesystem::getFile() failure check

    • 4 replies
    • 979 views
  3. Virtual destructors

    • 3 replies
    • 934 views
  4. Missing engine delete on C++ Engine::shutdown()

    • 2 replies
    • 782 views
    • 5 replies
    • 1k views
    • 1 reply
    • 633 views
  5. Editor::getNodeByName()

    • 1 reply
    • 752 views
  6. World::loadNode() crash

    • 1 reply
    • 673 views
  7. WidgetTreeBox ruler bug

    • 2 replies
    • 787 views
  8. ObjectTerrainMaterial::renderCoarses()

    • 1 reply
    • 767 views
  9. Terrain Cracks

    • 4 replies
    • 1.4k views
  10. Insufficient mesh z-coordinate precision

    • 10 replies
    • 1.8k views
  11. [SOLVED] First "_" symbol in array names

    • 4 replies
    • 925 views
  12. link error in VC8

    • 7 replies
    • 3.6k views
  13. Nvidia GPU not supported, Unknown Nvidia GPU

    • 9 replies
    • 2.2k views
  14. Memory Leaks after using debug unigne_x86d.dll

    • 3 replies
    • 754 views
    • 1 reply
    • 786 views
  15. Missing auxiliary fragment shader alpha testing

    • 1 reply
    • 655 views
  16. Random screen geometry bug

    • 7 replies
    • 1.5k views
  17. ObjectVolumeSphere render bug

    • 3 replies
    • 981 views
  18. replace function error replacing backslashes

    • 1 reply
    • 662 views
  19. new terrain import bug

    • 1 reply
    • 646 views
  20. Depth Buffer Artefacts

    • 2 replies
    • 715 views
  21. two bugs in current unigine 2010-09-07

    • 5 replies
    • 959 views
    • 2 replies
    • 675 views
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