tai-in.kwon Posted October 12, 2010 Share Posted October 12, 2010 I build unigine src (version 10-09-07) using source/engine/unigine.sln in visual studio 2008 sp1. error msg samples is below. 1>Buffer.obj : error LNK2019: "const type_info::`vftable'" (??_7type_info@@6B@) 외부 기호(참조 위치: "public: virtual __thiscall Buffer::~Buffer(void)" (??1Buffer@@UAE@XZ) 함수)에서 확인하지 못했습니다.1>Socket.obj : error LNK2001: "const type_info::`vftable'" (??_7type_info@@6B@) 외부 기호를 확인할 수 없습니다. 1>Stream.obj : error LNK2001: "const type_info::`vftable'" (??_7type_info@@6B@) 외부 기호를 확인할 수 없습니다. 1>ObjectBillboard.obj : error LNK2001: "const type_info::`vftable'" (??_7type_info@@6B@) 외부 기호를 확인할 수 없습니다. 1>ObjectParticles.obj : error LNK2001: "const type_info::`vftable'" (??_7type_info@@6B@) 외부 기호를 확인할 수 없습니다. .... 1>Socket.obj : error LNK2001: __purecall 외부 기호를 확인할 수 없습니다. 1>ObjectBillboard.obj : error LNK2001: __purecall 외부 기호를 확인할 수 없습니다. 1>ObjectParticles.obj : error LNK2019: __purecall 외부 기호(참조 위치: "public: virtual int __thiscall ObjectParticles::loadWorld(class Xml const *)" (?loadWorld@ObjectParticles@@UAEHPBVXml@@@Z) 함수)에서 확인하지 못했습니다. 1>Thread.obj : error LNK2001: __purecall 외부 기호를 확인할 수 없습니다. .... (maybe all object...) please check this problem. this occurs in Debug/Release both build. in addition, Would you support version control source? (by example, svn, git...) - redpixel Link to comment
steve3d Posted October 12, 2010 Share Posted October 12, 2010 I never used the project file to build engine. It will cause much more problem. use scons to build. Link to comment
tai-in.kwon Posted October 13, 2010 Author Share Posted October 13, 2010 hi, steve. I never used the project file to build engine. It will cause much more problem. use scons to build. of cource, I builded using scons. but our project team members prefer to use visual studio solution file. moreover, solution file in previous version builded successfully. hmm.. and I got build error when scons building.. anyone can help this problem? see attached picture. Link to comment
binstream Posted October 13, 2010 Share Posted October 13, 2010 in addition, Would you support version control source? (by example, svn, git...) Right now we are working on SVN access feature to be integrated with the portal system. Link to comment
tai-in.kwon Posted October 14, 2010 Author Share Posted October 14, 2010 Right now we are working on SVN access feature to be integrated with the portal system. it's a good news. how soon can it be ready? Link to comment
binstream Posted October 14, 2010 Share Posted October 14, 2010 it's a good news. how soon can it be ready? 2-3 weeks Link to comment
frustum Posted October 18, 2010 Share Posted October 18, 2010 hi, steve. of cource, I builded using scons. but our project team members prefer to use visual studio solution file. moreover, solution file in previous version builded successfully. hmm.. and I got build error when scons building.. anyone can help this problem? see attached picture. We can't provide latest version of NVApi from NVIDIA with Unigine SDK. Therefore you can't compile 3DVision launchers. Link to comment
binstream Posted October 18, 2010 Share Posted October 18, 2010 hi, steve. of cource, I builded using scons. but our project team members prefer to use visual studio solution file. moreover, solution file in previous version builded successfully. hmm.. and I got build error when scons building.. anyone can help this problem? see attached picture. You need to get permission from NVIDIA first to use their API, contact your account manager in NVIDIA. Link to comment
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