ulf.schroeter Posted September 24, 2010 Share Posted September 24, 2010 Problem Description ObjectVolumeSphere with volume_fog_base material with height state enabledshows rendering artifacts when seen from outside under certain angles and especially inside when 'flying' trough volume fog object. Problem reproducable both under DX9 and OpenGL (see sample object terrain with added ObjectVolumeSphere fog) Link to comment
ulf.schroeter Posted November 1, 2010 Author Share Posted November 1, 2010 Unigine-20101101-SDK .... * Improved ObjectVolumeBox precision. Does the new SDK also fixes this precision issue for ObjectVolumeSphere ? Link to comment
frustum Posted November 8, 2010 Share Posted November 8, 2010 The problem is fixed. fragment_sphere_fog_ambient.shader Link to comment
ulf.schroeter Posted November 8, 2010 Author Share Posted November 8, 2010 The problem is fixed. Thanks ! Link to comment
Recommended Posts