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ObjectVolumeSphere render bug


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Problem Description

 

ObjectVolumeSphere with volume_fog_base material with height state enabledshows rendering artifacts when seen from outside under certain angles and especially inside when 'flying' trough volume fog object. Problem reproducable both under DX9 and OpenGL (see sample object terrain with added ObjectVolumeSphere fog)

 

post-82-027417100 1285361819_thumb.jpg

post-82-025776400 1285361834_thumb.jpg

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