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Bug Reports


1215 topics in this forum

  1. [SOLVED] Always openGL cant swap to DX11?

    • 2 replies
    • 1.2k views
  2. [SOLVED] Bug in FileSystem function clear()

    • 1 reply
    • 631 views
    • 5 replies
    • 985 views
  3. Terrain - visible fading not work

    • 4 replies
    • 897 views
  4. Support for Nvidia Quadro 5010M - D11

    • 2 replies
    • 714 views
  5. Math::ftos(int v) bug ???

    • 3 replies
    • 829 views
    • 1 reply
    • 632 views
  6. GLESShader::compile() error

    • 2 replies
    • 700 views
  7. Console input issue

    • 2 replies
    • 956 views
  8. [SOLVED] Shader errors in log

    • 1 reply
    • 602 views
    • 7 replies
    • 1.1k views
  9. Compiler errors in IRC client

    • 2 replies
    • 911 views
    • 0 replies
    • 485 views
  10. Callback activated unrecognised

    • 1 reply
    • 788 views
  11. a bug in ObjectBillboards render?

    • 5 replies
    • 1.1k views
    • 13 replies
    • 1.5k views
    • 8 replies
    • 1.2k views
    • 2 replies
    • 627 views
  12. [SOLVED] Bug suspicion in CPUThread

    • 3 replies
    • 803 views
  13. [SOLVED] Can't find Scons.

    • 2 replies
    • 768 views
  14. NavigationMesh/PathRoute problems

    • 8 replies
    • 1.4k views
  15. Bug Omni on OSX LION

    • 2 replies
    • 865 views
  16. Crash in latest heaven demo

    • 3 replies
    • 799 views
  17. [solved] Upgrade-Script not linux compatible

    • 2 replies
    • 675 views
  18. crash importing nodes....

    • 1 reply
    • 569 views
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