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[SOLVED] Shader errors in log


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Hello. I have recently tried to create an install for my unigine program. I can get it to run but I have loss of some advanced graphics and these errors appear in my log:

 

10:08:45 D3D10Shader::loadVertex(): error in "core/shaders/default/meshes/vertex_base.shader" file

10:08:45 defines: NVIDIA,NVIDIA_NV60,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_4,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_TRANSLUCENT,USE_DEFERRED,USE_PARALLAX,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,HAS_DEFERRED_PARALLAX,USE_PHONG_RIM,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SCATTERING_FALLOFF,USE_SHADOW_KERNEL,DIRECT3D10,USE_FEATURE_LEVEL_10_1,BASE_SHADOW,TRANSLUCENT

 

10:08:45 C:\Program Files (x86)\AGCAD Limited\in3D\core\shaders\default\meshes\vertex_base.shader(348,54): error X3004: undeclared identifier 's_light_front'

10:08:45 D3D10Shader::loadVertex(): can't reflect "core/shaders/default/meshes/vertex_base.shader" file

10:08:45 defines: NVIDIA,NVIDIA_NV60,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_4,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_TRANSLUCENT,USE_DEFERRED,USE_PARALLAX,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,HAS_DEFERRED_PARALLAX,USE_PHONG_RIM,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SCATTERING_FALLOFF,USE_SHADOW_KERNEL,DIRECT3D10,USE_FEATURE_LEVEL_10_1,BASE_SHADOW,TRANSLUCENT

 

10:08:45 D3D10Shader::loadVertex(): error in "core/shaders/default/meshes/vertex_base.shader" file

10:08:45 defines: NVIDIA,NVIDIA_NV60,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_4,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_TRANSLUCENT,USE_DEFERRED,USE_PARALLAX,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,HAS_DEFERRED_PARALLAX,USE_PHONG_RIM,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SCATTERING_FALLOFF,USE_SHADOW_KERNEL,DIRECT3D10,USE_FEATURE_LEVEL_10_1,BASE_SHADOW,TRANSLUCENT,MESH_SKINNED

 

10:08:45 C:\Program Files (x86)\AGCAD Limited\in3D\core\shaders\default\meshes\vertex_base.shader(382,54): error X3004: undeclared identifier 's_light_front'

10:08:45 D3D10Shader::loadVertex(): can't reflect "core/shaders/default/meshes/vertex_base.shader" file

10:08:45 defines: NVIDIA,NVIDIA_NV60,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_4,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_TRANS

 

 

Any ideas what I've done, or perhaps not done (maybe something I havn't added to the installer?) to make this work properly?

 

Thanks

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