Rob Posted March 7, 2012 Share Posted March 7, 2012 When im changing values on my terrain node such as detail material scale or any value for that matter and I press Ctrl + Z the editor immeaditly crashes This didnt happen before the latest update Link to comment
watchvombat Posted March 11, 2012 Share Posted March 11, 2012 Hi, can you specify what exactly are you doing? cause, when i try to reproduce it on the samples: terrain_00 or terrain_01, everything seems to work: I change terrain parameters (material scale) and press Ctrl+Z - the value returns to the previous can you attach log.html file with crash? Link to comment
Rob Posted March 12, 2012 Author Share Posted March 12, 2012 I just tried reproducing the crahs in one of the samples but it doesnt seem to crash, but whenever I try it in my own world it crashes immeaditly Maybe it has something to do with the size and complexity of the terrain? We are using a 8193x8193 terrain I can attach the log.html file but it doesnt appear to save anything about the crash Link to comment
watchvombat Posted March 12, 2012 Share Posted March 12, 2012 Can you provide a minimal test scene, where you experience crash? Because just enlarging the terrain had no effect. And log.html will be useful too, cause there are different parameters there, which i can use to reproduce the bug. Thanks Link to comment
Rob Posted March 12, 2012 Author Share Posted March 12, 2012 Here is the log file, will try to make a smaller test scene to see if it keeps happening log.html Link to comment
manguste Posted March 12, 2012 Share Posted March 12, 2012 I just tried reproducing the crahs in one of the samples but it doesnt seem to crash, but whenever I try it in my own world it crashes immeaditly Maybe it has something to do with the size and complexity of the terrain? We are using a 8193x8193 terrain Hardly so. I've just tried on 8193x8193 terrain - no crashing. Link to comment
Rob Posted March 12, 2012 Author Share Posted March 12, 2012 Hardly so. I've just tried on 8193x8193 terrain - no crashing. Could it be crashing because of a high height value of the terrain? We are using a height value of 1950 (sea floor - top of mountain) Or any idea why it could be crashing then? Link to comment
watchvombat Posted March 13, 2012 Share Posted March 13, 2012 Yes, the crash is confirmed, it's dependable on the terrain size. Fixed for new binaries (March 11 - that's why we couldn't reproduce it asap), will be in the next update. Thanks for your help Link to comment
Rob Posted March 13, 2012 Author Share Posted March 13, 2012 Yes, the crash is confirmed, it's dependable on the terrain size. Fixed for new binaries (March 11 - that's why we couldn't reproduce it asap), will be in the next update. Thanks for your help Oh great to hear its not just me then 1 Link to comment
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