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Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ObjectCloudLayer Class

Inherits: Object

This class is used to create cloud layers.

ObjectCloudLayer Class

Properties

vec4 AnimationNoiseOffset#

Current noise animation offset value.
set
Sets a given noise animation offset value.
set value - Noise animation offset (a vec4 value, where X, Y, and Z components represent 3D noise texture offsets along the X-axis, Y-axis, and Z-axis respectively).

vec4 AnimationCoverageOffset#

Current coverage animation offset value.
set
Sets a given coverage animation offset value.
set value - Coverage animation offset (a vec4 value, where X and Y components represent coverage texture offsets along the X-axis and Y-axis respectively).

float IntersectionAccuracy#

Current intersection accuracy value.
set
Sets a given intersection accuracy value.
set value - Intersection accuracy value.

float IntersectionThreshold#

Current intersection threshold value.
set
Sets a given intersection threshold value.
set value - Intersection threshold value.

Members


static ObjectCloudLayer ( ) #

Constructor. Creates a new empty cloud layer object with default properties.

static int type ( ) #

Returns the type of the object.

Return value

Object Cloud Layer type identifier.

static ObjectCloudLayer Cast ( Node node ) #

Casts an ObjectCloudLayer out of the Node instance.

Arguments

  • Node node - Node instance.

Return value

ObjectCloudLayer instance.

int GetWorldIntersection ( Vec3 wp0, Vec3 wp1, vec3[] ret_point, vec3[] ret_normal, vec4[] ret_texcoord ) #

Searches for intersections with a given line.

Arguments

  • Vec3 wp0 - Line start point coordinates in the world space.
  • Vec3 wp1 - Line end point coordinates in the world space.
  • vec3[] ret_point - Intersection point coordinates.
  • vec3[] ret_normal - Normal vector of the intersection point.
  • vec4[] ret_texcoord - Texture coordinates of the intersection point (vec4, where X and Y components are used for the first (0) UV channel, and Z and W components - for the second (1) UV channel).

Return value

1 if intersections are found; otherwise, 0.

static ObjectCloudLayer Cast ( Object base ) #

Casts an ObjectCloudLayer out of the Object instance.

Arguments

  • Object base - Object instance.

Return value

ObjectCloudLayer instance.
Last update: 2019-08-16
Build: ()