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Unigine.Unigine::mat4 Struct

This class represents a matrix of sixteen (4x4) float components.

mat4 Class

Members


mat4 ( ) #

Default constructor. Produces an identity matrix.

explicit mat4 ( const dmat4 & m ) #

Constructor. Initializes the matrix using a given dmat4 source matrix (3x4). The matrix elements are filled using corresponding elements of the source matrix.

Arguments

  • const dmat4 & m - Source matrix (3x4).

explicit mat4 ( const quat & q ) #

Constructor. Initializes the matrix using a given source quaternion.
Output
For the quaternion (x, y, z, w) the corresponding rotation matrix M is defined as follows:		
    | 1 - 2y² - 2z²    2xy + 2wz      	2xz - 2wy     	0.0f | 
M=  | 2xy - 2wz        1 - 2x² - 2z²    2yz + 2wx     	0.0f |
    | 2xz + 2wy        2yz - 2wx        1 - 2x² - 2y² 	0.0f |
    |  0.0f            0.0f        		0.0f 			1.0f |

Arguments

  • const quat & q - Source quaternion.

explicit mat4 ( const float * m, int transpose ) #

Constructor. Initializes the matrix using a given pointer to the source matrix.

Arguments

  • const float * m - Pointer to the source matrix.
  • int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.

mat4 & operator*= ( const mat4 & m ) #

Performs matrix multiplication.

Arguments

  • const mat4 & m - Matrix.

Return value

Resulting matrix.

float & operator[] ( int i ) #

Performs array access to the matrix item reference using given item index.

Arguments

  • int i - Matrix item index.

Return value

Matrix item reference.

float operator[] ( int i ) # const

Performs array access to the matrix item using given item index.

Arguments

  • int i - Matrix item index.

Return value

Matrix item.
Last update: 2019-08-16
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