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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WorldSwitcher Class

Inherits: Node

Interface for world switcher handling. See also the UnigineScript analog.

See Also#

A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/worlds/ folder:

  • switcher_00
  • switcher_01

WorldSwitcher Class

Properties

float MaxDistance#

The current maximum distance of visibility. if a camera is further from a node than this maximum distance, a node is not visible. the default is inf.
set
Sets the maximum distance of visibility. If a camera is further from a node than this maximum distance, a node is not visible. The default is inf.
set value - Maximum distance of visibility in units.

float MinDistance#

The current minimum distance of visibility. if a camera is closer to a node than this minimum distance, a node is not visible. the default is -inf.
set
Sets the minimum distance of visibility. If a camera is closer to a node than this minimum distance, a node is not visible. The default is -inf.
set value - Minimum distance of visibility in units.

vec3 Offset#

The currnt offset of coordinates of the switcher box center.
set
Sets offset of coordinates of the switcher box center.
set value - Switcher box center coordinates.

vec3 Size#

The current size of a switcher.
set
Sets the size of a switcher.
set value - Box dimensions in units.

bool IsPoint#

A value indicating if the point mode is set for the switcher. if the point mode is set, the distance is measured to the bounding box center; otherwise, to the bounding box edges.
set
Sets a point mode for the switcher. If the point mode is set, the distance is measured to the bounding box center; otherwise, to the bounding box edges.
set value - 1 to measure the distance to the box center; 0 to measure it to the box edges.

Members


static WorldSwitcher ( vec3 size ) #

Creates a switcher for child nodes.

Arguments

  • vec3 size - Box dimensions in units.

static WorldSwitcher Cast ( Node node ) #

Casts a WorldSwitcher out of the Node instance.

Arguments

  • Node node - Node instance.

Return value

WorldSwitcher instance.

static int type ( ) #

Returns the type of the node.

Return value

World type identifier.
Last update: 2019-08-16
Build: ()