Interface for fixed function pipeline.
Ffp class in Unigine differs from the classic OpenGL FFP implementation. For example, Unigine Visualizer and Texture Buffers for Debugging are implemented by using Ffp. Ffp uses already implemented OpenGL and D3D11 shader programs (without creating materials, etc.) to render.
This interface enables to render basic geometric primitives. For example, it can be used to draw a project watermark.
See Also
- C++ API sample located in the folder <UnigineSDK>/source/samples/Api/Systems/Ffp
- C# API sample located in the folder <UnigineSDK>/source/csharp/samples/Api/Systems/Ffp
Last update:
2020-03-12
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