engine.config Functions
The Config class is used to read values (settings) from the engine configuration file (unigine.cfg by default) and write back into it.
By using the Config class functionality, it is possible to read from and write to the engine configuration file only (the file specified by using the -engine_config command-line option). To write application-specific settings to a different file, use the File, Xml or Json classes.
Use the appropriate methods depending on the type of the target item. For example, to get the values of the following items, you should use the getInt() and getString() methods corespondingly:
...
<item name="show_fps" type="int">1</item>
<item name="system_script" type="string">unigine_project/unigine.usc</item>
...
Usage Example#
By using the Config class, you can save custom settings to the configuration file and then restore it when required. For example:
#include <core/unigine.h>
string player_avatar;
int skip_cutscenes;
int blood_enabled;
int bulletshell_lifetime;
int init() {
// read custom user-defined settings from the configuration file
player_avatar = engine.config.getString("player_avatar", "usa_soldier1");
skip_cutscenes = engine.config.getBool("skip_cutscenes", 0);
blood_enabled = engine.config.getBool("blood_enabled", 0);
bulletshell_lifetime = engine.config.getInt("bulletshell_lifetime", 100);
return 1;
}
int shutdown() {
// check whether data can be written to the configuration file
if (engine.console.getInt("config_readonly") == 1) engine.console.setInt("config_readonly",0);
// write the custom settings to the configuration file
engine.config.setString("player_avatar", player_avatar);
engine.config.setBool("skip_cutscenes", skip_cutscenes);
engine.config.setBool("blood_enabled", blood_enabled);
engine.config.setInt("bulletshell_lifetime", bulletshell_lifetime);
return 1;
}
In UnigineScript, changes made for the configuration file are saved automatically on the application shutdown.
See Also#
- Article on Configuration File.
Config Class
Members
void engine.config.setBool ( string name, int value ) #
Sets a value of the given boolean setting. If the setting with this name already exists, its value is overwritten.Arguments
- string name - Name of the setting.
- int value - Boolean value (0 or 1). 0 stands for false, 1 stands for true.
int engine.config.getBool ( string name ) #
Reads the value of the given boolean setting.Arguments
- string name - Name of the setting.
Return value
Boolean value (0 or 1) of the setting. 0 stands for false, 1 stands for true.int engine.config.getBool ( string name, int value ) #
Reads the value of the given boolean setting. Returns the value specified as the second argument if the setting isn't found.Arguments
- string name - Name of the setting.
- int value - Custom value to be returned if the setting isn't found.
Return value
Boolean value (0 or 1) of the setting. 0 stands for false, 1 stands for true.int engine.config.isExist ( string name ) #
Checks if the setting with the given name exists.Arguments
- string name - Name of the setting.
Return value
1 if the setting exists; otherwise, 0.void engine.config.setFloat ( string name, float value ) #
Sets a value of the given float setting. If the setting with this name already exists, its value is overwritten.Arguments
- string name - Name of the setting.
- float value - Float value of the setting.
float engine.config.getFloat ( string name, float value ) #
Reads the value of the given float setting. Returns the value specified as the second argument if the setting isn't found.Arguments
- string name - Name of the setting.
- float value - Custom value to be returned if the setting isn't found.
Return value
Float value of the setting.float engine.config.getFloat ( string name ) #
Reads the value of the given float setting.Arguments
- string name - Name of the setting.
Return value
Float value of the setting.void engine.config.setInt ( string name, int value ) #
Sets a value of the given integer setting. If the setting with this name already exists, its value is overwritten.Arguments
- string name - Name of the setting.
- int value - Integer value of the setting.
int engine.config.getInt ( string name ) #
Reads the value of the given integer setting.Arguments
- string name - Name of the setting.
Return value
Integer value of the setting.int engine.config.getInt ( string name, int value ) #
Reads the value of the given integer setting. Returns the value specified as the second argument if the setting isn't found.Arguments
- string name - Name of the setting.
- int value - Custom value to be returned if the setting isn't found.
Return value
Integer value of the setting.void engine.config.setString ( string name, string value ) #
Sets a value of the given string setting. If the setting with this name already exists, its value is overwritten.Arguments
- string name - Name of the setting.
- string value - String value of the setting.
string engine.config.getString ( string name, string value ) #
Reads the value of the given string setting. Returns the value specified as the second argument if the setting isn't found.Arguments
- string name - Name of the setting.
- string value - Custom value to be returned if the setting is found.
Return value
String value of the setting.string engine.config.getString ( string name ) #
Reads the value of the given string setting.Arguments
- string name - Name of the setting.
Return value
String value of the setting.Last update:
2019-12-25
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)