engine.varjo Functions
AppVarjo Class
Members
void engine.varjo.setViewportMode ( int mode ) #
Arguments
- int mode
int engine.varjo.getViewportMode ( ) #
void engine.varjo.setHeadPositionLock ( bool lock ) #
Arguments
- bool lock
void engine.varjo.setHeadRotationLock ( bool lock ) #
Arguments
- bool lock
bool engine.varjo.isHeadPositionLocked ( ) #
bool engine.varjo.isHeadRotationLocked ( ) #
int engine.varjo.getMaxTrackedDeviceCount ( ) #
int engine.varjo.getControllerStateAxisCount ( ) #
mat4 engine.varjo.getDevicePose ( int device_num ) #
Arguments
- int device_num
vec3 engine.varjo.getDeviceVelocity ( int device_num ) #
Arguments
- int device_num
vec3 engine.varjo.getDeviceAngularVelocity ( int device_num ) #
Arguments
- int device_num
bool engine.varjo.isDeviceConnected ( int device_num ) #
Arguments
- int device_num
bool engine.varjo.isPoseValid ( int device_num ) #
Arguments
- int device_num
int engine.varjo.getTrackingResult ( int device_num ) #
Arguments
- int device_num
int engine.varjo.getDeviceType ( int device_num ) #
Arguments
- int device_num
int engine.varjo.getDeviceAxisType ( int device_num, int axis_num ) #
Arguments
- int device_num
- int axis_num
int engine.varjo.getControllerPacketNum ( int device_num ) #
Arguments
- int device_num
bool engine.varjo.getControllerButtonPressed ( int device_num, int button ) #
Arguments
- int device_num
- int button
bool engine.varjo.getControllerButtonTouched ( int device_num, int button ) #
Arguments
- int device_num
- int button
vec2 engine.varjo.getControllerAxis ( int device_num, int axis_num ) #
Arguments
- int device_num
- int axis_num
void engine.varjo.setControllerVibration ( int device_num, int duration ) #
Arguments
- int device_num
- int duration
int engine.varjo.isEyeTrackingValid ( ) #
Vec3 engine.varjo.getFocusWorldPosition ( ) #
void engine.varjo.requestCalibration ( ) #
Vec3 engine.varjo.getLeftEyeWorldPosition ( ) #
Vec3 engine.varjo.getLeftEyeWorldDirection ( ) #
Vec3 engine.varjo.getRightEyeWorldPosition ( ) #
Vec3 engine.varjo.getRightEyeWorldDirection ( ) #
Vec3 engine.varjo.getGazeWorldDirection ( ) #
double engine.varjo.getLeftEyePupilSize ( ) #
double engine.varjo.getRightEyePupilSize ( ) #
long engine.varjo.getCaptureTime ( ) #
double engine.varjo.getFocusDistance ( ) #
double engine.varjo.getStability ( ) #
int engine.varjo.getEyeTrackingStatus ( ) #
int engine.varjo.getLeftEyeStatus ( ) #
int engine.varjo.getRightEyeStatus ( ) #
long engine.varjo.getFrameNum ( ) #
void engine.varjo.setVisualizerEnabled ( int enabled ) #
Arguments
- int enabled
int engine.varjo.isVisualizerEnabled ( ) #
Last update:
2019-12-25
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