Transforms
A transform is a succession of transformations.
Types of Transforms
There are two types of transforms:
- Transform Pathis a succession of transformations based on an arbitrary path.
- Transform Boneis a succession of transformations based on the bone animation. It should be a child of the skinned mesh and have one bone assigned.
Last update: 03.07.2017
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter