This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

DOF

This tab contains settings used to control the depth of field (DOF) effect.

To enable the depth of field effect, use the render_dof1 console command.

Quality Specifies the quality of the depth of field effect
  • Low — low quality
  • Medium — medium quality
  • High — high quality
  • Ultra — ultra quality
Notice
Can be controlled by render_dof_quality console command.
Resolution Specifies the resolution of the depth of field effect:
  • Quad — 1/4 resolution
  • Half — 1/2 resolution
  • Full — full resolution
Notice
Can be controlled by render_dof_resolution console command.
Increased accuracy Enables increased accuracy for DOF effect.
Notice
Can be controlled by render_dof_increased_accuracy console command.
Focus improvement Enables the focus improvement for DOF effect.
Notice
Can be controlled by render_dof_focus_improvement console command.
Focal distance Specifies the focal distance
Blur Specifies the intensity of the DOF blur
Chromatic aberration Sets the intensity of chromatic aberration effect
Near
Distance
Specifies the distance from focal to the most blurred zone to hear.
Near Distance = 10
Near Distance = 10
Near Distance = 1.5
Near Distance = 1.5
Black zone on the DoF mask means in-focus zone.
Near
Focal offset
Specifies the offset from the focal to the nearest blurred zone.
Far
Distance
Specifies the distance from focal to the most blurred zone to far.
Far Distance = 10
Far Distance = 10
Far Distance = 1.5
Far Distance = 1.5
Black zone on the DoF mask means in-focus zone.
Far
Focal offset
Specifies the offset from the focal to the farthest blurred zone.
Bokeh shape Specifies the shape of the Bokeh:
  • Ring
  • Circle
Notice
Can be controlled by the render_dof_bokeh_modeconsole command.
Last update: 03.07.2017
Build: ()