Syncker
This section contains description of the Syncker samples.
Running Syncker Samples
You can try out Syncker samples in Unigine SDK that run Syncker directly from world scripts.
- On each slave computer, open Unigine SDK Browser and press the Syncker slave demobutton, which is located on theSamples & Demos tab under the High-Level Systems section.
- On the master computer, also open Unigine SDK Browser and press the Syncker master demobutton.
- Change the network broadcast address of the master by typing the following console command (on the master computer):
And then reload the current world:
master_address xxx.xxx.xxx.xxx
After that, in the master console you will see messages that slaves have connected. For example:world_reload
In the console of the connected slaves you will see the following:Connection from "xxx.xxx.xxx.xxx" "unknown" accepted in 0.00 seconds
Connection to "xxx.xxx.xxx.xxx" accepted in 0.00 seconds
Console commands world_reload or world_load with the same world as currently loaded are not run on slaves after the master. Only loading of a new world works.
For more details on Syncker initialization and update code, see Running Syncker for a custom project.
Last update: 03.07.2017
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