OS X Development Environment
To start working with the Unigine engine on the OS X platform you should install the Unigine SDK and additional software.
Unigine works with the OS X 10.9 version or higher. To rebuild the engine you should use OS X 10.11.
Prepare the Environment for OS X
Install Unigine SDK
- If you downloaded a Unigine 2 SDK binary archive:
- Extract the archive into a target directory.
- Run browser_run.
- If you downloaded a Unigine SDK Browser.dmg file, install it and then install Unigine 2 SDK.
You may also need to set the following environment variables:
- Adds to $PATH variable locations of the following directories: <UnigineSDK>/externs/bin;<UnigineSDK>/lib;<UnigineSDK>/bin.
- Adds to $DYLD_LIBRARY_PATH variable locations of the following directories: <UnigineSDK>/externs/bin; <UnigineSDK>/lib.
Make sure that your terminal takes environment variables into account.
From the Terminal main menu, choose Edit > Profile Preferences > Title and Command and check Run command as a login shell box.
From the Terminal main menu, choose Edit > Profile Preferences > Title and Command and check Run command as a login shell box.
Additional Software
To start your project with Unigine SDK you need to install the required software to prepare the development environment:
- Install Xcode version 6.x+.
- Install SCons 2.0+ (can be downloaded for free or installed via MacPorts).
- Install Python 2.7 (can be installed via MacPorts).
Last update: 03.07.2017
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