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Unigine::ObjectWaterMesh Class

Header:#include <UnigineObjects.h>
Inherits:Object

This class is used to create a volume sphere. Depending on the assigned material, it can be used to render fog or a visible volume of light around a light source. A volume sphere can also be of an ellipsoid shape.

ObjectVolumeSphere Class

Members


static ObjectVolumeSpherePtr create(const Math::vec3 & radius)

Constructor. Creates a new volume sphere object with given radius values.
Notice
If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.

Arguments

  • const Math::vec3 & radius - Radius values of the new volume sphere object in units. If a negative value is provided, 0 will be used instead.

Ptr<ObjectVolumeSphere> cast(const Ptr<Object> & base)

Casts an ObjectVolumeSphere out of the Object instance.

Arguments

  • const Ptr<Object> & base - Pointer to Object.

Return value

Pointer to ObjectVolumeSphere.

Ptr<ObjectVolumeSphere> cast(const Ptr<Node> & node)

Casts an ObjectVolumeSphere out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObjectVolumeSphere.

void setRadius(const Math::vec3 & radius)

Updates volume sphere radius values. If a volume light material is assigned to an object, it is rendered based only on the radius value along the X axis. If its radius values along the Y or Z axes are smaller than along the X axis, the object is cut along them.

Arguments

  • const Math::vec3 & radius - New radius values of the volume sphere in units. If a negative value is provided, 0 will be used instead.

Math::vec3 getRadius()

Returns the volume sphere radius values.

Return value

The radius values of the volume sphere in units.

int type()

Last update: 03.07.2017
Build: ()