Unigine::Unigine::mat4 Struct
Header: | #include <UnigineMathLib.h> |
Matrix of 4x4 float components.
To use this structure, include the UnigineMathLib.h file.
mat4 Class
Members
mat4(const vec4 & col0, const vec4 & col1, const vec4 & col2, const vec4 & col3)
Arguments
- const vec4 & col0
- const vec4 & col1
- const vec4 & col2
- const vec4 & col3
mat4(const quat & q, const vec3 & v)
Arguments
- const quat & q
- const vec3 & v
mat4(const mat3 & m, const vec3 & v)
Arguments
- const mat3 & m
- const vec3 & v
mat4(const mat3 & m)
Arguments
- const mat3 & m
mat4(const mat2 & m)
Arguments
- const mat2 & m
mat4(float v)
Arguments
- float v
mat4(const mat4 & m)
Arguments
- const mat4 & m
mat4()
Default constructor that produces an identity matrix.explicit mat4(const dmat4 & m)
Initialization by a matrix.Arguments
- const dmat4 & m - The value of the matrix.
explicit mat4(const quat & q)
Initialization by a quaternion.Arguments
- const quat & q - The value of the quaternion.
explicit mat4(const float * m, int transpose)
Initialization by a pointer to the matrix.Arguments
- const float * m - Pointer to the matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
void set(int row, int column, float v)
Set matrix item.Arguments
- int row - The row number.
- int column - The column number.
- float v - The matrix item.
void set(const float * m, int transpose)
Set matrix.Arguments
- const float * m - Pointer to the matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
void set(const mat2 & m)
Arguments
- const mat2 & m
void set(const mat3 & m, const vec3 & v)
Arguments
- const mat3 & m
- const vec3 & v
void set(const quat & q, const vec3 & v)
Arguments
- const quat & q
- const vec3 & v
void set(const mat3 & m)
Arguments
- const mat3 & m
void set(const quat & q)
Arguments
- const quat & q
void set(const mat4 & m)
Arguments
- const mat4 & m
void set(const dmat4 & m)
Arguments
- const dmat4 & m
float & get(int row, int column)
Get matrix item.Arguments
- int row - The row number.
- int column - The column number.
Return value
The matrix item.float get(int row, int column) const
Get a constant matrix item.Arguments
- int row - The row number.
- int column - The column number.
Return value
The matrix item.void get(float * m, int transpose) const
Get matrix.Arguments
- float * m - Pointer to the matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
float * get()
Get a pointer to the matrix.Return value
Pointer to the matrix.const float * get() const
Get a constant pointer to the matrix.Return value
Pointer to the matrix.vec3 getBack()
void setColumn(int column, const vec4 & v)
Set matrix column.Arguments
- int column - The column number.
- const vec4 & v - The column value.
vec4 getColumn(int column) const
Get matrix column.Arguments
- int column - The column number.
Return value
The column value.void setColumn3(int column, const vec3 & v)
Sets the new value for the given matrix column.Arguments
- int column - Column number.
- const vec3 & v - Row value.
vec3 getColumn3(int column) const
Returns the current value of the given matrix column. If such a column does not exist, the matrix identity is returned.Arguments
- int column - Column number.
Return value
Row value.void setDiagonal(const vec4 & v)
Arguments
- const vec4 & v
vec4 getDiagonal()
vec3 getDown()
vec3 getForward()
void setIdentity()
Set identity matrix.vec3 getLeft()
vec3 getRight()
void setRotate(const vec3 & axis, float angle)
Set rotation matrix.Arguments
- const vec3 & axis - Rotation axis.
- float angle - Rotation angle (in degrees).
quat getRotate() const
Get rotation part of the matrix.Return value
Matrix rotation part.void setRotateX(float angle)
Set X rotation matrix.Arguments
- float angle - Rotation angle (in degrees).
void setRotateY(float angle)
Set Y rotation matrix.Arguments
- float angle - Rotation angle (in degrees).
void setRotateZ(float angle)
Set Z rotation matrix.Arguments
- float angle - Rotation angle (in degrees).
void setRow(int row, const vec4 & v)
Set matrix row.Arguments
- int row - The row number.
- const vec4 & v - The row value.
vec4 getRow(int row) const
Get matrix row.Arguments
- int row - The row number.
Return value
Tme row value.void setRow3(int row, const vec3 & v)
Sets the new value for the given matrix row.Arguments
- int row - The row number.
- const vec3 & v - Row value.
vec3 getRow3(int row) const
Returns the current value of the given matrix row. If such a row does not exist, the matrix identity is returned.Arguments
- int row - The row number.
Return value
Row value.void setScale(const vec3 & v)
Set scale matrix.Arguments
- const vec3 & v - The value of the scaling vector.
vec3 getScale() const
Get scaling part of the matrix.Return value
Matrix scaling part.void setTranslate(const vec3 & v)
Set translation matrix.Arguments
- const vec3 & v - The value of the translation vector.
vec3 getTranslate() const
Get translation part of the matrix.Return value
Matrix translation part.vec3 getUp()
void setZero()
const float * operator const float *()
const void * operator const void *()
float * operator float *()
void * operator void *()
mat4 & operator*=(const mat4 & m)
Matrix multiplication.Arguments
- const mat4 & m - The value of the matrix.
Return value
The resulting matrix.mat4 & operator*=(float v)
Arguments
- float v
mat4 & operator+=(const mat4 & m)
Arguments
- const mat4 & m
mat4 operator-()
mat4 & operator-=(const mat4 & m)
Arguments
- const mat4 & m
mat4 & operator=(const mat4 & m)
Arguments
- const mat4 & m
float & operator[](int i)
Array access.Arguments
- int i - Array item index.
Return value
The array item.float operator[](int i) const
Constant array access.Arguments
- int i - Array item index.
Return value
The array item.void sse(const __m128 & v0, const __m128 & v1, const __m128 & v2, const __m128 & v3)
Arguments
- const __m128 & v0
- const __m128 & v1
- const __m128 & v2
- const __m128 & v3
void sse0(const __m128 & v)
Arguments
- const __m128 & v
__m128 sse0()
__m128 sse1()
void sse1(const __m128 & v)
Arguments
- const __m128 & v
__m128 sse2()
void sse2(const __m128 & v)
Arguments
- const __m128 & v
void sse3(const __m128 & v)
Arguments
- const __m128 & v
__m128 sse3()
int IDENTITY
int ONE
int ZERO
Last update: 03.07.2017
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