Unigine::dmat4 Struct
Header: | #include <UnigineMathLib.h> |
Matrix of 3x4 double components.
To use this structure, include the UnigineMathLib.h file.
dmat4 Class
Members
dmat4(const dvec3 & col0, const dvec3 & col1, const dvec3 & col2, const dvec3 & col3)
Arguments
- const dvec3 & col0
- const dvec3 & col1
- const dvec3 & col2
- const dvec3 & col3
dmat4(const quat & q, const dvec3 & v)
Arguments
- const quat & q
- const dvec3 & v
dmat4(const mat3 & m, const dvec3 & v)
Arguments
- const mat3 & m
- const dvec3 & v
dmat4(const float * m, int transpose)
Arguments
- const float * m
- int transpose
dmat4(const double * m, int transpose)
Arguments
- const double * m
- int transpose
dmat4(const mat3 & m)
Arguments
- const mat3 & m
dmat4(const mat2 & m)
Arguments
- const mat2 & m
dmat4(double v)
Arguments
- double v
dmat4(const dmat4 & m)
Arguments
- const dmat4 & m
dmat4()
Default constructor that produces an identity matrix.explicit dmat4(const mat4 & m)
Initialization by a matrix.Arguments
- const mat4 & m - The value of the matrix.
explicit dmat4(const quat & q)
Initialization by a quaternion.Arguments
- const quat & q - The value of the quaternion.
void set(int row, int column, double v)
Set matrix item.Arguments
- int row - The row number.
- int column - The column number.
- double v - The matrix item.
void set(const float * v, int transpose)
Arguments
- const float * v
- int transpose
void set(const mat2 & m)
Arguments
- const mat2 & m
void set(const mat3 & m)
Arguments
- const mat3 & m
void set(const quat & q, const dvec3 & v)
Arguments
- const quat & q
- const dvec3 & v
void set(const quat & q)
Arguments
- const quat & q
void set(const mat4 & m)
Arguments
- const mat4 & m
void set(const double * v, int transpose)
Arguments
- const double * v
- int transpose
void set(const dmat4 & m)
Arguments
- const dmat4 & m
void set(const mat3 & m, const dvec3 & v)
Arguments
- const mat3 & m
- const dvec3 & v
double & get(int row, int column)
Get matrix item.Arguments
- int row - The row number.
- int column - The column number.
Return value
The matrix item.double get(int row, int column) const
Get constant matrix item.Arguments
- int row - The row number.
- int column - The column number.
Return value
The matrix item.double * get()
Get a pointer to the matrix.Return value
Pointer to the matrix.const double * get() const
Get a constant pointer to the matrix.Return value
Pointer to the matrix.void get(double * m, int transpose)
Arguments
- double * m
- int transpose
dvec3 getBack()
void setColumn(int column, const dvec4 & v)
Set matrix column.Arguments
- int column - The column number.
- const dvec4 & v - Column value.
dvec4 getColumn(int column) const
Get matrix row.Arguments
- int column - Row number.
Return value
Row value.void setColumn3(int column, const dvec3 & v)
Sets the new value for the given matrix column.Arguments
- int column - Column number.
- const dvec3 & v - Row value.
dvec3 getColumn3(int column) const
Returns the current value of the given matrix column. If such a column does not exist, the matrix identity is returned.Arguments
- int column - Column number.
Return value
Row value.dvec3 getDown()
dvec3 getForward()
void setIdentity()
Set identity matrix.dvec3 getLeft()
dvec3 getRight()
void setRotate(const dvec3 & axis, double angle)
Set rotation matrix.Arguments
- const dvec3 & axis - Rotation axis.
- double angle - Rotation angle (in degrees).
quat getRotate() const
Get rotation part of the matrix.Return value
Matrix rotation part.void setRotateX(double angle)
Set X rotation matrix.Arguments
- double angle - Rotation angle (in degrees).
void setRotateY(double angle)
Set Y rotation matrix.Arguments
- double angle - Rotation angle (in degrees).
void setRotateZ(double angle)
Set Z rotation matrix.Arguments
- double angle - Rotation angle (in degrees).
void setRow(int row, const dvec4 & v)
Sets the matrix row.Arguments
- int row - The row number.
- const dvec4 & v - Row value.
dvec4 getRow(int row) const
Get matrix row.Arguments
- int row - The row number.
Return value
Row value.void setRow3(int row, const dvec3 & v)
Sets the new value for the given matrix row.Arguments
- int row - The row number.
- const dvec3 & v - Row value.
dvec3 getRow3(int row) const
Returns the current value of the given matrix row. If such a row does not exist, the matrix identity is returned.Arguments
- int row - The row number.
Return value
Row value.void setScale(const dvec3 & v)
Set scale matrix.Arguments
- const dvec3 & v - The value of the scaling vector.
vec3 getScale() const
Get scaling part of the matrix.Return value
Matrix scaling part.void setTranslate(const dvec3 & v)
Set translation matrix.Arguments
- const dvec3 & v - The value of the translation vector.
dvec3 getTranslate() const
Get translation part of the matrix.Return value
Matrix translation part.dvec3 getUp()
void setZero()
const double * operator const double *()
const void * operator const void *()
double * operator double *()
void * operator void *()
dmat4 & operator*=(const dmat4 & m)
Matrix multiplication.Arguments
- const dmat4 & m - The value of the matrix.
Return value
The resulting matrix.dmat4 & operator*=(double v)
Arguments
- double v
dmat4 & operator+=(const dmat4 & m)
Arguments
- const dmat4 & m
dmat4 operator-()
dmat4 & operator-=(const dmat4 & m)
Arguments
- const dmat4 & m
dmat4 & operator=(const dmat4 & m)
Arguments
- const dmat4 & m
double & operator[](int i)
Array access.Arguments
- int i - Array item index.
Return value
Array item.double operator[](int i) const
Constant array access.Arguments
- int i - Array item index.
Return value
Array item.__m128d sse0()
void sse0(const __m128d & v)
Arguments
- const __m128d & v
void sse1(const __m128d & v)
Arguments
- const __m128d & v
__m128d sse1()
void sse2(const __m128d & v)
Arguments
- const __m128d & v
__m128d sse2()
void sse3(const __m128d & v)
Arguments
- const __m128d & v
__m128d sse3()
void sse4(const __m128d & v)
Arguments
- const __m128d & v
__m128d sse4()
__m128d sse5()
void sse5(const __m128d & v)
Arguments
- const __m128d & v
int IDENTITY
int ONE
int ZERO
Last update: 03.07.2017
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