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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1219 topics in this forum

  1. Jitters when in motion

    • 8 replies
    • 1.6k views
    • 8 replies
    • 788 views
  2. Depth Of Feild with Transparent Objects?

    • 8 replies
    • 1.7k views
    • 8 replies
    • 1.7k views
  3. [SOLVED] SSR and Planar Reflection

    • 8 replies
    • 3.4k views
  4. [SOLVED] How to create realistic Neon Tube Lights

    • 8 replies
    • 1.3k views
  5. More realistic thermal image

    • 8 replies
    • 1.9k views
    • 8 replies
    • 2k views
  6. Resolve road markings aliasing

    • 8 replies
    • 1.9k views
    • 8 replies
    • 741 views
  7. [SOLVED] Near Clipping Plane and Z-Fighting

    • 8 replies
    • 2.1k views
    • 8 replies
    • 2k views
  8. [SOLVED] Derived custom material sometimes crashes.

    • 8 replies
    • 1.4k views
  9. [SOLVED] how to use WorldOccluderTerrain?

    • 8 replies
    • 1.3k views
  10. [SOLVED] Underwater effect

    • 8 replies
    • 1.8k views
  11. Multi-Channel Effect Synchronization

    • 8 replies
    • 2.1k views
  12. Varying weather conditions

    • 8 replies
    • 1.5k views
  13. widgetsprite render

    • 8 replies
    • 1.8k views
  14. [SOLVED] Correct Terrain Material Overlap

    • 8 replies
    • 1.4k views
  15. One Texture for Multiple Shaders

    • 8 replies
    • 1.6k views
  16. Getting accurate tangent space normal calculations

    • 8 replies
    • 1.8k views
  17. Simple Outline/Highlight effect

    • 8 replies
    • 4.1k views
  18. DOF Artefacts

    • 8 replies
    • 1.3k views
  19. Simulating fog

    • 8 replies
    • 2k views
  20. Shadow in planar reflection

    • 8 replies
    • 1.3k views
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