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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1220 topics in this forum

    • 6 replies
    • 1.5k views
  1. [SOLVED] bone_offset in mesh_bone_base

    • 6 replies
    • 1k views
  2. [SOLVED] Broken animation in mesh with shadows turned off

    • 6 replies
    • 1.2k views
  3. [SOLVED] Camera comparison 3dsmax Unigine, differences

    • 4 replies
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  4. [SOLVED] camera effacts

    • 2 replies
    • 864 views
  5. [SOLVED] camera far clipping

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  6. [SOLVED] Candyland mode

    • 4 replies
    • 993 views
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  7. [SOLVED] Chromatic Aberration etc.

    • 2 replies
    • 750 views
  8. [SOLVED] Clone dynamic mesh.

    • 1 reply
    • 662 views
  9. [SOLVED] Clone/Inherit material

    • 2 replies
    • 648 views
  10. [SOLVED] Cloning a material hierarchy

    • 1 reply
    • 730 views
  11. [SOLVED] Clouds during the night. How to?

    • 2 replies
    • 871 views
  12. [SOLVED] Clouds ignored at low visibility

    • 18 replies
    • 3.3k views
  13. [SOLVED] cobweb wierd light reaction

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    • 1.2k views
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  14. [SOLVED] Color Correct with LUT

    • 3 replies
    • 1.6k views
  15. [SOLVED] Colors

    • 1 reply
    • 640 views
    • 3 replies
    • 858 views
  16. [SOLVED] Composite material

    • 1 reply
    • 806 views
  17. [SOLVED] Core shader compilation error

    • 2 replies
    • 883 views
  18. [SOLVED] Correct Terrain Material Overlap

    • 8 replies
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    • 1.3k views
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