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Content Creation

Import / Export, meshes and built-in objects discussions


364 topics in this forum

    • 4 replies
    • 965 views
  1. Export 3dsmax 2014, alpha Unigine 2

    • 2 replies
    • 724 views
  2. Object optimization

    • 2 replies
    • 762 views
  3. [SOLVED] Work with Pivot

    • 1 reply
    • 639 views
  4. [SOLVED] Error renderer material on mesh

    • 5 replies
    • 1.1k views
    • 7 replies
    • 1.2k views
  5. 3dsmax 2015 Exporter

    • 2 replies
    • 1.2k views
    • 2 replies
    • 808 views
  6. Export Animated Objects from SpeedTree

    • 2 replies
    • 1.2k views
    • 2 replies
    • 953 views
  7. [SOLVED] Material lod

    • 2 replies
    • 905 views
  8. [SOLVED] deferred decal mesh

    • 1 reply
    • 746 views
    • 5 replies
    • 1.2k views
    • 2 replies
    • 937 views
    • 10 replies
    • 1.6k views
  9. [SOLVED] Maya & Max 2014 Normal Map Issues

    • 2 replies
    • 1.1k views
  10. Mountains, canyons, arches and caves

    • 2 replies
    • 810 views
  11. [SOLVED] skinned mesh normals problem

    • 4 replies
    • 1.1k views
  12. [SOLVED] FBX importing as ObjectMeshDynamic ?

    • 2 replies
    • 771 views
  13. [SOLVED] river/lake tutorial

    • 3 replies
    • 1.3k views
  14. [SOLVED] Exporting .sanim Files scaled or non scaled?

    • 10 replies
    • 1.7k views
  15. [SOLVED] Query about Unigine

    • 4 replies
    • 1k views
  16. [SOLVED] Import 3DS file

    • 1 reply
    • 729 views
  17. [WONTFIX] import fbx and mesh name

    • 3 replies
    • 1.4k views
  18. [SOLVED] Static spline export

    • 2 replies
    • 991 views
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