andrew.tan Posted October 20, 2013 Share Posted October 20, 2013 Hi there, A few questions after playing unigine for 1 day 1. Is there Auto LOD for imported objects? 2. When I drag a .mesh file into a world scene, do I need to create a .mat again. If yes, is there a way to do it so that the material is always associated with a mesh model so that I can drag into another world easily. 3. I have plenty of file in .3ds format. How do I work with Unigine in this case? 4. Is there a Widget GUI tutorial? I cant understand from the samples given. Thanks, Andrew Link to comment
binstream Posted October 20, 2013 Share Posted October 20, 2013 1. No, there isn't. 2. NodeReference: https://developer.unigine.com/en/docs/1.0/principles/world_structure/#node_reference 3. You need to convert them via ResourceEditor or meshimport tools 4. You can start here: https://developer.unigine.com/en/docs/1.0/code/gui/ Link to comment
werner.poetzelberger Posted November 19, 2013 Share Posted November 19, 2013 Hello. LODs works very nicely via switching surfaces (which you create in your modelling tool). We do this with skinned characters as well and works very neatly. b.w. Link to comment
steve3d Posted November 21, 2013 Share Posted November 21, 2013 Hello. LODs works very nicely via switching surfaces (which you create in your modelling tool). We do this with skinned characters as well and works very neatly. b.w. what? since when skinned mesh support lod? Link to comment
werner.poetzelberger Posted November 25, 2013 Share Posted November 25, 2013 Hmm. I cannot answer that, because I don't use Unigine for that long. Probably also the LOD term is not the right one here in terms of Unigine's terminology. What I do is: I create meshes with differnt polycount and the same skinning. They appear as surfaces, which I switch via the camdistance. This works nicely. As well we do bone enable/disabling via the distance which as well works fine. I cannot tell you if this has a massive impact on performance, but we 'think' it does as we switch quite an amount of polys and bones. best. w. Link to comment
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