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Content Creation

Import / Export, meshes and built-in objects discussions


280 topics in this forum

  1. Related Video Tutorials on Content Creation

    • 0 replies
    • 1.3k views
  2. Export height map from Unigine?

    • 12 replies
    • 382 views
    • 8 replies
    • 246 views
    • 3 replies
    • 105 views
  3. FBX SDK Version - prefered version ?

    • 3 replies
    • 108 views
  4. "Merging" meshes with code

    • 2 replies
    • 101 views
  5. Material rendering order

    • 1 reply
    • 138 views
  6. Some FBX Objects Import As Black

    • 3 replies
    • 227 views
    • 8 replies
    • 319 views
  7. render issue worldSplineGraph

    • 2 replies
    • 183 views
    • 2 replies
    • 222 views
  8. What parameters can cause high surface count?

    • 13 replies
    • 447 views
  9. Gravity doesn't appear in track editor

    • 3 replies
    • 243 views
  10. Track Particle

    • 1 reply
    • 146 views
  11. Defined Cloudlayer and field weather issue

    • 1 reply
    • 170 views
  12. Clouds bottom

    • 2 replies
    • 225 views
    • 1 reply
    • 188 views
  13. editor shut down

    • 1 reply
    • 158 views
  14. Hum3D 3d models platform

    • 3 replies
    • 439 views
  15. Transform Feedback Shader to change MeshObjects

    • 2 replies
    • 260 views
  16. Import FBX file in C++ code

    • 1 reply
    • 321 views
  17. Question

    • 0 replies
    • 295 views
    • 2 replies
    • 362 views
  18. Rivers, brooks, small flowing water etc.

    • 4 replies
    • 985 views
  19. pivot of nodereference

    • 1 reply
    • 393 views
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