demostenes Posted May 20, 2014 Share Posted May 20, 2014 Simple quesiton, is there any automatical material LOD (for example parallax shader becames only diffuse after some distance - what is influenting this distance), or I have to prepare two surfaces, one with parallax mapping, second only with diffuse? I was trying to find this in documentation, but I didnt succeed (doesnt mean it isnt there). Link to comment
binstream Posted May 21, 2014 Share Posted May 21, 2014 Surface-based approach is recommended. Link to comment
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