demostenes Posted November 10, 2013 Share Posted November 10, 2013 Would be possible to add some sample for river and lake water mesh? No matter which settings I use, it does not look like water at all. I tried same parametres like for ocean, but without any success. Are there any prerequirments for water mesh (number of subdivisions, scaling etc...).? Link to comment
demostenes Posted December 16, 2013 Author Share Posted December 16, 2013 release log: A new Mesh-to-Water script, translating a mesh into the WaterMesh object, has been added: source/tools/Interpreter/scripts/world/mesh_to_water.usc. A field mask can be set to water by the -f command line instruction. What is this script good for? It should be used for all water/river meshes, or only in same cases? Link to comment
pluton Posted December 23, 2013 Share Posted December 23, 2013 Typical steps for the creation of lakes: create a plane object of your lake or river in 3D editor (XY plane with Z = 0) create UV set for its plane export the lake object into a mesh file create WaterMesh object and select the mesh file move the WaterMesh object to dislocation of your lake create a material inhereted from water_base material assign the material to both surface and volume survaces of the WaterMesh object enable Dynamical state in the water material for dynamical reflection set reflection mask in Reflecion parameters of the material and than adjust this mask in surfaces of scene objects for reflection The Mesh-to-Water script is created for automation of coverting meshes to WaterMesh nodes. We used it for our project to convert thousands of lakes meshes into the nodes. To run the script use comand line: usc_x64.exe mesh_to_water.usc -v 15000 -m lakes_water_surface lake.mesh -v visible distance -m lake material name Link to comment
demostenes Posted December 27, 2013 Author Share Posted December 27, 2013 Thanks a lot. Anyway I was more interested in settings of water material, but now I have nice example in washington demo, so solved. Link to comment
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