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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Viewport Class

The Viewport class is used to render an image from any camera. This class provides all capabilities of the main renderer: it allows rendering cube maps, visualizer, supports anti-aliasing and so on.

Viewport Class

Members


Viewport ()

Creates a new viewport with default settings.

void render (Camera camera)

Renders an image from the specified camera in the viewport.
Source code(UnigineScript)
Camera camera = new Camera();
camera.setModelview(Mat4(lookAt(Vec3(14.0f),Vec3(0.0f,0.0f,8.0f),vec3(0.0f,0.0f,1.0f)) * rotateZ(angle * 32.0f);));

Viewport viewport = new Viewport();
viewport.render(camera);

Arguments

  • Camera camera - A camera an image from which should be rendered in the viewport.

void renderStereo (Camera camera_left, Camera camera_right, string stereo_material)

Renders a stereo image in the current viewport.

Arguments

  • Camera camera_left - A camera that renders an image for the left eye.
  • Camera camera_right - A camera that renders an image for the right eye.
  • string stereo_material - Stereo materials.

void renderImageCube (Camera camera, Image image, int size, int hdr = 0)

Renders the image from the camera into the cube map of the specified size.

Arguments

  • Camera camera - A camera, an image from which should be rendered.
  • Image image - A cube map.
  • int size - A cube map edge size.
  • int hdr -

void renderImageCube (Camera camera, Image image)

Renders the image from the camera into the cube map.

Arguments

  • Camera camera - A camera, an image from which should be rendered.
  • Image image - A cube map.

void renderNode (Camera camera, Node node)

Renders the given node with all children into the current render target.

Arguments

  • Camera camera - A camera, an image from which should be rendered.
  • Node node

void renderNodeTexture2D (Camera camera, Node node, Texture texture)

Arguments

  • Camera camera - A camera, an image from which should be rendered.
  • Node node
  • Texture texture

void renderNodeImage2D (Camera camera, Node node, Image image, int width, int height, int hdr)

Arguments

  • Camera camera - A camera, an image from which should be rendered.
  • Node node -
  • Image image -
  • int width - Image width.
  • int height - Image height.
  • int hdr

void renderNodeImage2D (Camera camera, Node node, Image image)

Arguments

  • Camera camera - A camera, an image from which should be rendered.
  • Node node
  • Image image

void renderImage2D (Camera camera, Image image)

Renders an image from the camera into the given 2D image.

Arguments

  • Camera camera - A camera, an image from which should be rendered.
  • Image image - A 2D image.

void renderImage2D (Camera camera, Image image, int width, int height, int hdr = 0)

Renders an image from the camera into the 2D image of the specified size.

Arguments

  • Camera camera - A camera, an image from which should be rendered.
  • Image image - A 2D image.
  • int width - Width of the 2D image.
  • int height - Height of the 2D image.
  • int hdr -

void renderTexture2D (Camera camera, Texture texture)

Arguments

  • Camera camera - A camera, an image from which should be rendered.
  • Texture texture

void setMode (int mode)

Sets the rendering mode for the current viewport. It can be one of the stereo or panoramic modes or the default mode.

Arguments

  • int mode - A rendering mode.

int getMode ()

Returns the rendering mode set for the current viewport. It can be one of the stereo or panoramic modes or the default mode.

Return value

The current rendering mode.

void setStereoRadius (float radius)

Updates the radius for stereo (the half of the separation distance between the cameras (i.e. between eyes)).

Arguments

  • float radius - A stereo radius in units. If a negative value is provided, 0 will be used instead.

float getStereoRadius ()

Returns the current radius for stereo (the half of the separation distance between the cameras (i.e. between eyes)).

Return value

Stereo radius in units.

void setStereoDistance (float distance)

Sets the focal distance for stereo rendering (distance in the world space to the point where two views line up, i.e. to the zero parallax plane).

Arguments

  • float distance - A focal distance in units.

float getStereoDistance ()

Returns the focal distance for stereo rendering (distance in the world space to the point where two views line up, i.e. to the zero parallax plane).

Return value

A focal distance in units.

void setStereoOffset (float offset)

Updates the virtual camera offset (an offset after the perspective projection).

Arguments

  • float offset - A virtual camera offset in units.

float getStereoOffset ()

Returns the virtual camera offset (an offset after the perspective projection).

Return value

A virtual camera offset in units.

void setNodeEnvironmentTextureName (string name)

Arguments

  • string name - A texture name.

void setAspectCorrection (int correction)

Arguments

  • int correction -

int getAspectCorrection ()

Return value

void setSkipFlags (int flags)

Sets the skip flag for the current viewport.

Arguments

int getSkipFlags ()

Returns the skip flag set for the current viewport.

Return value

A skip flag.

int checkSkipFlags (int flags)

Returns a value indicating if the specified skip flag is set for the current viewport.

Arguments

  • int flags - A skip flag to check.

Return value

1if the skip flag is set; otherwise, 0.

void setNodeLightUsage (int usage)

Arguments

  • int usage

int getNodeLightUsage ()

Return value

int isStereo ()

Returns a value indicating if the stereo rendering is enabled for the current viewport (one of the stereo modes is set).

Return value

1 if the stereo rendering is enabled; otherwise, 0.

int isPanorama180 ()

Returns a value indicating if a 180-degree panoramic rendering is enabled.

Return value

1 if a 180-degree panoramic rendering is enabled; otherwise, 0.

int isPanorama360 ()

Returns a value indicating if a 360-degree panoramic rendering is enabled.

Return value

1 if a 360-degree panoramic rendering is enabled; otherwise, 0.

int getID ()

Return value

void setFirstFrame (int frame)

Sets a value indicating if the first frame should be enabled over the current frame.

Arguments

  • int frame - 1 to set the first frame flag; otherwise, 0.

int getFirstFrame ()

Returns a value indicating if the first frame is enabled over the current frame.

Return value

1 if the first frame flag is set; otherwise, 0.

int VIEWPORT_SKIP_SHADOWS

Description

Skip shadows rendering in the viewport.

int VIEWPORT_SKIP_VISUALIZER

Description

Skip rendering of the visualizer in the viewport. This flag is set by default for a new viewport.

int VIEWPORT_SKIP_POSTEFFECTS

Description

Skip rendering of post effects in the viewport.

int VIEWPORT_SKIP_DYNAMIC_REFLECTIONS

Description

Skip rendering of dynamic reflections in the viewport.

int VIEWPORT_SKIP_VELOCITY_BUFFER

Description

Skip rendering to the velocity buffer for the viewport.

int VIEWPORT_SKIP_SRGB

Description

Skip rendering of the srgb color space.

int VIEWPORT_MODE_DEFAULT

Description

Enables the default stereo mode - no stereo and panoramic rendering in the current vviewport is available. This mode is set by default for a new viewport.

int VIEWPORT_MODE_STEREO_ANAGLYPH

Description

Enables the anaglyph stereo mode that is viewed with red-cyan anaglyph glasses.

int VIEWPORT_MODE_STEREO_INTERLACED

Description

Enables the interlaced stereo mode that is used with interlaced stereo monitors and polarized 3D glasses.

int VIEWPORT_MODE_STEREO_HORIZONTAL

Description

Enables the horizontal stereo mode that is supported on mobile devices.

int VIEWPORT_MODE_STEREO_VERTICAL

Description

Enables the vertical stereo mode that is supported on mobile devices.

int VIEWPORT_MODE_STEREO_SEPARATE

Description

Enables the separate images stereo mode. This mode serves to output two separate images for each of the eye. It can be used with any VR/AR output devices that support separate images output, e.g. for 3D video glasses or helmets (HMD).

int VIEWPORT_MODE_STEREO_REPLICATE

int VIEWPORT_MODE_PANORAMA_180_CURVED

Description

Enables rendering of the viewport as a 180-degree panorama with curved edges.

int VIEWPORT_MODE_PANORAMA_180_LINEAR

Description

Enables rendering of the viewport as a 180-degree linear panorama without distortion at the edges.

int VIEWPORT_MODE_PANORAMA_180_FISHEYE

Description

Enables rendering of the viewport as a 180-degree spherical panorama (fisheye).

int VIEWPORT_MODE_PANORAMA_360_CURVED

Description

Enables rendering of the viewport as a 360-degree panorama with curved edges.

int VIEWPORT_MODE_PANORAMA_360_LINEAR

Description

Enables rendering of the viewport as a 360-degree linear panorama without distortion at the edges.

int VIEWPORT_MODE_PANORAMA_360_FISHEYE

Description

Enables rendering of the viewport as a 360-degree spherical panorama (fisheye).

int VIEWPORT_USAGE_WORLD_LIGHT

Description

Use lighting from the LightWorld set in the current loaded world.

int VIEWPORT_USAGE_AUX_LIGHT

Description

Use lighting from the auxiliary virtual scene containing one LightWorld (with 45, 45 and 45 degrees slope angles), scattering is not used.

int VIEWPORT_USAGE_NODE_LIGHT

Description

Use the node lighting.
Last update: 2017-07-03
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