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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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TextureRender Class

Interface for texture rendering.

To use this class, include the UnigineTextureRender.h file.

TextureRender Class

Members


int createCubeArray (int width, int height, int num_layers, int flags = 0)

Creates Cube Array render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int num_layers - Render texture layers.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int getWidth ()

Returns the render texture width.

Return value

Render rexture width.

int getType ()

Gets the texture type.

Return value

Texture type.

void setFace (int face)

Sets current rendering face.

Arguments

  • int face - Current rendering face.

int isEnabled ()

Checks render texture enabled status.

Return value

Returns 1 if the render texture is enabled.

void setLayer (int layer)

Sets current rendering layer.

Arguments

  • int layer - Current rendering layer.

void setDepthTexture (Texture texture)

Sets depth texture.

Arguments

  • Texture texture - Depth texture pointer.

Texture getDepthTexture ()

Gets depth texture.

Return value

Depth texture pointer.

TextureRender create ()

Render texture constructor.

Return value

Pointer to the created render texture.

int getLayer ()

Gets current rendering layer.

Return value

Current rendering layer.

int create2DArray (int width, int height, int num_layers, int flags = 0)

Creates 2D Array render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int num_layers - Render texture layers.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void disable (int discard = 0)

Disables render texture.

Arguments

  • int discard - Discard flags.

int getDepth ()

Returns the render texture depth.

Return value

Render texture depth.

void clear ()

Clears render texture.

int create2D (int width, int height, int flags = 0)

Creates 2D render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

string getTypeName ()

Gets the texture type name.

Return value

Texture type name.

int getNumFaces ()

Returns a number of faces in the texture render.

Return value

Number of faces.

void enable (int discard = 0)

Enables render texture.

Arguments

  • int discard - Discard flags.

int getHeight ()

Returns the render texture height.

Return value

Render texture height.

int getNumLayers ()

Returns a number of layers in the texture render.

Return value

Number of layers.

void destroy ()

Destroys render texture.

Texture getColorTexture (int num)

Gets color texture.

Arguments

  • int num - Color texture number.

Return value

Color texture pointer.

void setColorTexture (int num, Texture texture)

Sets color texture.

Arguments

  • int num - Color texture number.
  • Texture texture - Color texture pointer.

int createCube (int width, int height, int flags = 0)

Creates Cube render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int getFace ()

Gets current rendering face.

Return value

Current rendering face.

int create3D (int width, int height, int depth, int flags = 0)

Creates 3D render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int depth - Render texture depth.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void flush ()

Flushes render texture.

int isCompleted ()

Checks render texture completed status.

Return value

Returns 1 if the render texture is completed.

int TEXTURE_RENDER_TEXTURE_RENDER_2D

int TEXTURE_RENDER_TEXTURE_RENDER_3D

int TEXTURE_RENDER_TEXTURE_RENDER_CUBE

int TEXTURE_RENDER_TEXTURE_RENDER_2D_ARRAY

int TEXTURE_RENDER_TEXTURE_RENDER_CUBE_ARRAY

int TEXTURE_RENDER_COLOR_RGB565

int TEXTURE_RENDER_COLOR_RGBA8

int TEXTURE_RENDER_COLOR_RGBA16F

int TEXTURE_RENDER_DEPTH_16

int TEXTURE_RENDER_DEPTH_24

int TEXTURE_RENDER_DEPTH_24S8

int TEXTURE_RENDER_MULTISAMPLE_2

int TEXTURE_RENDER_MULTISAMPLE_4

int TEXTURE_RENDER_MULTISAMPLE_8

int TEXTURE_RENDER_MULTISAMPLE_16

int TEXTURE_RENDER_TEXTURE_COLOR

int TEXTURE_RENDER_TEXTURE_DEPTH

int TEXTURE_RENDER_WRAP_REPEAT

int TEXTURE_RENDER_FILTER_LINEAR

int TEXTURE_RENDER_FILTER_BILINEAR

int TEXTURE_RENDER_FILTER_TRILINEAR

int TEXTURE_RENDER_DISCARD_COLOR

int TEXTURE_RENDER_DISCARD_DEPTH

int TEXTURE_RENDER_DISCARD_ALL

Last update: 2017-07-03
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