TextureRender Class
TextureRender Class
Members
int createCubeArray (int width, int height, int num_layers, int flags = 0)
Creates Cube Array render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int num_layers - Render texture layers.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int getWidth ()
Returns the render texture width.Return value
Render rexture width.int getType ()
Gets the texture type.Return value
Texture type.void setFace (int face)
Sets current rendering face.Arguments
- int face - Current rendering face.
int isEnabled ()
Checks render texture enabled status.Return value
Returns 1 if the render texture is enabled.void setLayer (int layer)
Sets current rendering layer.Arguments
- int layer - Current rendering layer.
void setDepthTexture (Texture texture)
Sets depth texture.Arguments
- Texture texture - Depth texture pointer.
Texture getDepthTexture ()
Gets depth texture.Return value
Depth texture pointer.TextureRender create ()
Render texture constructor.Return value
Pointer to the created render texture.int getLayer ()
Gets current rendering layer.Return value
Current rendering layer.int create2DArray (int width, int height, int num_layers, int flags = 0)
Creates 2D Array render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int num_layers - Render texture layers.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void disable (int discard = 0)
Disables render texture.Arguments
- int discard - Discard flags.
int getDepth ()
Returns the render texture depth.Return value
Render texture depth.void clear ()
Clears render texture.int create2D (int width, int height, int flags = 0)
Creates 2D render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.string getTypeName ()
Gets the texture type name.Return value
Texture type name.int getNumFaces ()
Returns a number of faces in the texture render.Return value
Number of faces.void enable (int discard = 0)
Enables render texture.Arguments
- int discard - Discard flags.
int getHeight ()
Returns the render texture height.Return value
Render texture height.int getNumLayers ()
Returns a number of layers in the texture render.Return value
Number of layers.void destroy ()
Destroys render texture.Texture getColorTexture (int num)
Gets color texture.Arguments
- int num - Color texture number.
Return value
Color texture pointer.void setColorTexture (int num, Texture texture)
Sets color texture.Arguments
- int num - Color texture number.
- Texture texture - Color texture pointer.
int createCube (int width, int height, int flags = 0)
Creates Cube render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int getFace ()
Gets current rendering face.Return value
Current rendering face.int create3D (int width, int height, int depth, int flags = 0)
Creates 3D render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int depth - Render texture depth.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void flush ()
Flushes render texture.int isCompleted ()
Checks render texture completed status.Return value
Returns 1 if the render texture is completed.int TEXTURE_RENDER_TEXTURE_RENDER_2D
int TEXTURE_RENDER_TEXTURE_RENDER_3D
int TEXTURE_RENDER_TEXTURE_RENDER_CUBE
int TEXTURE_RENDER_TEXTURE_RENDER_2D_ARRAY
int TEXTURE_RENDER_TEXTURE_RENDER_CUBE_ARRAY
int TEXTURE_RENDER_COLOR_RGB565
int TEXTURE_RENDER_COLOR_RGBA8
int TEXTURE_RENDER_COLOR_RGBA16F
int TEXTURE_RENDER_DEPTH_16
int TEXTURE_RENDER_DEPTH_24
int TEXTURE_RENDER_DEPTH_24S8
int TEXTURE_RENDER_MULTISAMPLE_2
int TEXTURE_RENDER_MULTISAMPLE_4
int TEXTURE_RENDER_MULTISAMPLE_8
int TEXTURE_RENDER_MULTISAMPLE_16
int TEXTURE_RENDER_TEXTURE_COLOR
int TEXTURE_RENDER_TEXTURE_DEPTH
int TEXTURE_RENDER_WRAP_REPEAT
int TEXTURE_RENDER_FILTER_LINEAR
int TEXTURE_RENDER_FILTER_BILINEAR
int TEXTURE_RENDER_FILTER_TRILINEAR
int TEXTURE_RENDER_DISCARD_COLOR
int TEXTURE_RENDER_DISCARD_DEPTH
int TEXTURE_RENDER_DISCARD_ALL
Last update: 2017-07-03
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